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Conda – an open source management system for installing multiple versions of software packages and their dependencies into a virtual environment
https://anaconda.org/anaconda/conda
https://docs.conda.io/projects/conda/en/latest/user-guide/getting-started.html
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Hitchcock’s Rear Window Timelapse from Jeff Desom
-Full Resolution: 2400x550px
-Projection surface approx.10×2 meters by aligning 3 projectors
-Matrox TripleHead2Go
-Computer to play quicktime in loop mode
http://www.jeffdesom.com/hitch/
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Basic GafferHQ python introduction
Read more: Basic GafferHQ python introductionWorking with the Python Scripting API
http://www.gafferhq.org/documentation/1.0.2.0/WorkingWithThePythonScriptingAPI/index.htmlNode Graph editing in Python
https://www.gafferhq.org/documentation/1.0.0.0/WorkingWithThePythonScriptingAPI/TutorialNodeGraphEditingInPython/index.htmlCommon operations
https://www.gafferhq.org/documentation/1.0.0.0/Reference/ScriptingReference/CommonOperations/index.htmlScripting box nodes
https://blog.gafferhq.org/?p=278Dev and pipe tips
https://blog.gafferhq.org/?cat=35import GafferScene import Gaffer # return a list of selections # (nodes HAVE TO BE selected for the following) sel = root.selection() # gaffer standard set list(sel) sel[0].typeName() dir( sel[0] ) sel[0].getName() sel.clear() root.removeChild( sel[0] ) # store the selected nodes in a variable >>> sel = root.selection() >>> myGroup = sel[0] >>> light = sel[1] # set location name myGroup['name'].setValue('groupLocation') light['name'].setValue('photometricLightLocation') # connect a node to a group >>> myGroup['in'][0].setInput( light['out'] ) # return the node/port attached to a group port >>> myGroup['in'][0].childNames('/') photometricLightLocation >>> myGroup['in'][0].getInput().fullName() >>> myGroup['in'][0].source().fullName() gui.scripts.ScriptNode.lighting_in1.PhotometricLightNode.out # return the full name of one of the objects # attached to the out port >>> light['out'].outputs()[0].fullName() gui.scripts.ScriptNode.lighting_in1.GroupNode.in.in0 >>> light GafferArnold.ArnoldLight( "PhotometricLightNode" ) >>> light['out'].childNames('') photometricLightLocation >>> light['out'].outputs()[0].node() GafferScene.Group( "Group" )
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RICOH THETA Z1 51GB camera – 360° images in RAW format
Read more: RICOH THETA Z1 51GB camera – 360° images in RAW formathttps://theta360.com/en/about/theta/z1.html
- 23MP(6720 x 3360, 7K)
- superior noise reduction performance
- F2.1, F3.5 and F5.6
- 4K videos (3840 x 1920, 29.97fps)
- RAW (DNG) image format
- 360° live streaming in 4K
- record sound from 4 different directions when shooting video
- editing of 360° images in Adobe Photoshop Lightroom Classic CC
- Android™ base system for the OS. Use plug-ins to customize your own THETA.
- Wireless 2.4 GHz: 1 to 11ch or 1 to 13ch
- Wireless 5 GHz: W52 (36 to 48ch, channel bandwidth 20/40/80 MHz supported)
Theta Z1 is Ricoh’s flagship 360 camera that features 1-inch sensors, which are the largest available for dual lens 360 cameras. It has been a highly regarded camera among 360 photographers because of its excellent image quality, color accuracy, and its ability to shoot Raw DNG photos with exceptional exposure latitude.
Bracketing mode 2022
Rquirement: Basic app iOS ver.2.20.0, Android ver.2.5.0, Camera firmware ver.2.10.3
https://community.theta360.guide/t/new-feature-ae-bracket-added-in-the-shooting-mode-z1-only/8247
HDRi for VFX
https://community.theta360.guide/t/create-high-quality-hdri-for-vfx-using-ricoh-theta-z1/4789/4
ND filtering
https://community.theta360.guide/t/neutral-density-solution-for-most-theta-cameras/7331
https://community.theta360.guide/t/long-exposure-nd-filter-for-ricoh-theta/1100
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Epic Games Store Still Makes No Money
Read more: Epic Games Store Still Makes No Moneyhttps://80.lv/articles/epic-games-store-still-makes-no-money/
Recently, Epic Games has encountered financial challenges, leading to significant steps. Towards the end of September, the company laid off around 16% of its staff, which is approximately 830 employees. Subsequently, in early October, Epic Games announced a price hike for non-game developers utilizing Unreal Engine. During this announcement, CEO Tim Sweeney openly acknowledged the financial difficulties that the studio has faced since July.
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