RANDOM POSTs
-
Photographer Christopher Swann Captures Whales and Dolphins in All Their Glory
Read more: Photographer Christopher Swann Captures Whales and Dolphins in All Their Gloryhttp://www.mymodernmet.com/profiles/blogs/christopher-swann-whale-photography
Gray whale (eschrichtius robustus) A gray whale feeding at the surface and showing it’s baleen. Gulf of California. -
10 Difficult Skills that Pay Off Forever
Read more: 10 Difficult Skills that Pay Off Forever- Working out consistently
- Personal Finance Skills
- Meditation
- Communication
- Waking up early
- Public Speaking
- Be honest within
- Leadership
- Decision Making
- Listening
-
Odyssey.systems Explorer – pioneering generative world models and gaussian splatting
Odyssey and a Pixar co-founder, Ed Catmull (also an investor), just dropped Explorer, a revolutionary 3D world generator that turns any image into an editable 3D world.
https://odyssey.systems/introducing-explorer
-
Unity Presents New “Runtime Fees” Based on Game Installs and Revenue
Read more: Unity Presents New “Runtime Fees” Based on Game Installs and Revenuehttps://80.lv/articles/unity-presents-new-fees-based-on-game-installs-and-revenue/
The new program is called the Unity Runtime Fee and the main principle is based on how often users install games. Unity thinks “an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share”.
This is bound to kill all developers who count on free downloads but profitable venues of income like in-app purchase. Which count for a vast majority of the 30% of the market that Unity holds onto.
The extra bill will be estimated by Unity based on non-specific data.
Unity does not have a ‘known’ way to track installs. Likely due to privacy laws. Thus they will need to ‘estimate’ installs and bill clients based on that. … …. Data which is aggregated with no identifying features isn’t really prevented. Unity’s claim that they can’t distinguish between an install and reinstall or even a paid versus pirated copy actually reinforces the idea that they aren’t using any identifying information, so it would be compliant to privacy laws. … Assumption is that they will get some data from distributors like AppStore, GooglePlay, Valve, Sony, Microsoft, etc… and estimate from there.
“It hurts because we didn’t agree to this. We used the engine because you pay up front and then ship your product. We weren’t told this was going to happen. We weren’t warned. We weren’t consulted,” explained the Facepunch Studios founder. “We have spent 10 years making Rust on Unity’s engine. We’ve paid them every year. And now they changed the rules.”
“It’s our fault. All of our faults. We sleepwalked into it. We had a ton of warnings,” they added. “We should have been pressing the eject button when Unity IPO’d in 2020. Every single thing they’ve done since then has been the exact opposite of what was good for the engine.
COLLECTIONS
| Featured AI
| Design And Composition
| Explore posts
POPULAR SEARCHES
unreal | pipeline | virtual production | free | learn | photoshop | 360 | macro | google | nvidia | resolution | open source | hdri | real-time | photography basics | nuke
FEATURED POSTS
Social Links
DISCLAIMER – Links and images on this website may be protected by the respective owners’ copyright. All data submitted by users through this site shall be treated as freely available to share.