THE NVIDIA MATERIAL DEFINITION LANGUAGE (MDL) gives you the freedom to share physically based materials and lights between supporting applications.
For example, create an MDL material in an application like Allegorithmic Substance Designer, save it to your library, then use it in NVIDIA® Iray® or Chaos Group’s V-Ray, or any other supporting application.
Unlike a shading language that produces programs for a particular renderer, MDL materials define the behavior of light at a high level. Different renderers and tools interpret the light behavior and create the best possible image.
An exposure stop is a unit measurement of Exposure as such it provides a universal linear scale to measure the increase and decrease in light, exposed to the image sensor, due to changes in shutter speed, iso and f-stop.
+-1 stop is a doubling or halving of the amount of light let in when taking a photo
1 EV (exposure value) is just another way to say one stop of exposure change.
Same applies to shutter speed, iso and aperture.
Doubling or halving your shutter speed produces an increase or decrease of 1 stop of exposure.
Doubling or halving your iso speed produces an increase or decrease of 1 stop of exposure.
You’ve been in the VFX Industry for over a decade. Tell us about your journey.
It all started with my older brother giving me a Commodore64 personal computer as a gift back in the late 80′. I realised then I could create something directly from my imagination using this new digital media format. And, eventually, make a living in the process. That led me to start my professional career in 1990. From live TV to games to animation. All the way to live action VFX in the recent years.
I really never stopped to crave to create art since those early days. And I have been incredibly fortunate to work with really great talent along the way, which made my journey so much more effective.
What inspired you to pursue VFX as a career?
An incredible combination of opportunities, really. The opportunity to express myself as an artist and earn money in the process. The opportunity to learn about how the world around us works and how best solve problems. The opportunity to share my time with other talented people with similar passions. The opportunity to grow and adapt to new challenges. The opportunity to develop something that was never done before. A perfect storm of creativity that fed my continuous curiosity about life and genuinely drove my inspiration.
Tell us about the projects you’ve particularly enjoyed working on in your career
A way to approximate complex lighting in ultra realistic renders.
All SH lighting techniques involve replacing parts of standard lighting equations with spherical functions that have been projected into frequency space using the spherical harmonics as a basis.
Generate New Camera Angles Generate the Next Shot Use Any Style to Transfer to a Video Change Environments, Locations, Seasons and Time of Day Add Things to a Scene Remove Things from a Scene Change Objects in a Scene Apply the Motion of a Video to an Image Alter a Character’s Appearance Recolor Elements of a Scene Relight Shots Green Screen Any Object, Person or Situation
Last March, IATSE released a damning survey that showed how visual effects workers lack access to essential benefits, such as health insurance and retirement plans.
It also found VFX crews are lacking breaks and rest periods, and they’re not getting paid for working overtime, resulting in some workers failing to even make minimum wage.
This survey was aimed to organise VFX workers, one of the last areas of the production community that are still not unionised. Given the worsening of their working conditions while their craft is increasingly in demand within the industry, seeking protection has become a necessity.
AccVideo is a novel efficient distillation method to accelerate video diffusion models with synthetic datset. This method is 8.5x faster than HunyuanVideo.
Blue Sky Studios has reached a settlement in a class-action lawsuit, Variety reports, alleging that the animation studio behind last year’s The Peanuts Movie and the Ice Age franchise and other companies violated antitrust laws by conspiring to suppress the wages of animation and VFX artists via non-poaching agreements.
The suit contends that the roots of the anti-poaching agreements go back to the mid-1980s, when George Lucas and Ed Catmull, the president of Steve Jobs’ then-newly formed company Pixar, agreed to not raid each other’s employees. Other companies later joined conspiracy, the suit alleges, including Sony ImageMovers, Lucasfilm and Walt Disney.
The plaintiffs have been seeking class certification. Their proposed settlement class includes certain animation and visual effects employees who worked at Pixar from 2001 to 2010; Lucasfilm from 2001 to 2010; DreamWorks Animation from 2003 to 2010; the Walt Disney Co. from 2004 to 2010; Sony Pictures Animation and Sony Pictures Imageworks from 2004 to 2010; Blue Sky from 2005 to 2010; and ImageMovers from 2007 to 2010.
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