RANDOM POSTs
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The 40 Hour Work Week
Read more: The 40 Hour Work WeekIn my experience, a 40 hour work week is a benchmark of the most effective teams. They have work-life balance. They have buffer to respond to opportunity and to deal with crunches.
http://motionographer.com/2011/10/12/worklife-the-40-hour-work-week/
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Logs
Read more: LogsBack in the old days, when big low-tech sailing ships ruled the ocean, the sailors had to solve some quite complex problems in simple ways.
One of the most fundamental problems they had to solve, was to figure out how fast their ship was moving.
Every hour (two bells), a couple of guys would go to the stern of the boat, and throw a piece of wood into the water behind the boat – a long length of string was tied to this wood, with knots tied at regular intervals. A sailor would let this string run through this hand for 30 seconds (as measured by an hourglass operated by his mate), and he would count the number of knots that passed through in that time – hence the boat speed was measured in ‘knots’.
Being simple, uncomplicated folk,the sailors called this piece of wood a “log”, and when keeping track of the measurements of the “log”, they wrote the time and results in a “log book”. They would also record lots of other standard, useful measurements as part of the same “log entry”, barometric pressure, weather coverage, sail plan, sea state, etc..
It gave a captain coming onto watch, a comprehensive understanding of how conditions have been changing. The name of this journal persisted beyond the need for actual bits of wood to measure speed, and was often shorted to just “log” through usage, as in “Captain’s Log”, etc..
So, “logs” have a cool, functional history, and are very useful.
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THOMAS MANSENCAL – The Apparent Simplicity of RGB Rendering
https://thomasmansencal.substack.com/p/the-apparent-simplicity-of-rgb-rendering
The primary goal of physically-based rendering (PBR) is to create a simulation that accurately reproduces the imaging process of electro-magnetic spectrum radiation incident to an observer. This simulation should be indistinguishable from reality for a similar observer.
Because a camera is not sensitive to incident light the same way than a human observer, the images it captures are transformed to be colorimetric. A project might require infrared imaging simulation, a portion of the electro-magnetic spectrum that is invisible to us. Radically different observers might image the same scene but the act of observing does not change the intrinsic properties of the objects being imaged. Consequently, the physical modelling of the virtual scene should be independent of the observer.
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undertaking a project
Read more: undertaking a projectDon’t undertake a project unless it is manifestly important and nearly impossible.
Edwin Land, inventor of instant photography
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Victor Perez – The Color Management Handbook for Visual Effects Artists
Read more: Victor Perez – The Color Management Handbook for Visual Effects ArtistsDigital Color Principles, Color Management Fundamentals & ACES Workflows
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SynthEyes motion tracking
Read more: SynthEyes motion trackinghttp://www.ssontech.com/synsumm.htm https://vimeo.com/14352900
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Elon Musk finally admits Tesla’s HW3 might not support full self-driving
The CEO said when asked about Tesla achieving its promised unsupervised self-driving on HW3 vehicles:
We are not 100% sure. HW4 has several times the capability of HW3. It’s easier to get things to work on HW4 and it takes a lot of efforts to squeeze that into HW3. There is some chance that HW3 does not achieve the safety level that allows for unsupervised FSD.
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