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LATEST POSTS
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DeepBeepMeep – AI solutions specifically optimized for low spec GPUs
https://huggingface.co/DeepBeepMeep
https://github.com/deepbeepmeep
Wan2GP – A fast AI Video Generator for the GPU Poor. Supports Wan 2.1/2.2, Qwen Image, Hunyuan Video, LTX Video and Flux.
mmgp – Memory Management for the GPU Poor, run the latest open source frontier models on consumer Nvidia GPUs.
YuEGP – Open full-song generation foundation that transforms lyrics into complete songs.
HunyuanVideoGP – Large video generation model optimized for low-VRAM GPUs.
FluxFillGP – Flux-based inpainting and outpainting tool for low-VRAM GPUs.
Cosmos1GP – Text-to-world and image/video-to-world generator for the GPU Poor.
Hunyuan3D-2GP – GPU-friendly version of Hunyuan3D-2 for 3D content generation.
OminiControlGP – Lightweight version of OminiControl enabling 3D, pose, and control tasks with FLUX.
SageAttention – Quantized attention achieving 2.1–3.1× and 2.7–5.1× speedups over FlashAttention2 and xformers without losing end-to-end accuracy.
insightface – State-of-the-art 2D and 3D face analysis project for recognition, detection, and alignment.
FEATURED POSTS
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MiniMax-Remover – Taming Bad Noise Helps Video Object Removal Rotoscoping
https://github.com/zibojia/MiniMax-Remover
MiniMax-Remover is a fast and effective video object remover based on minimax optimization. It operates in two stages: the first stage trains a remover using a simplified DiT architecture, while the second stage distills a robust remover with CFG removal and fewer inference steps.
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AnimationXpress.com interviews Daniele Tosti for TheCgCareer.com channel
You’ve been in the VFX Industry for over a decade. Tell us about your journey.
It all started with my older brother giving me a Commodore64 personal computer as a gift back in the late 80′. I realised then I could create something directly from my imagination using this new digital media format. And, eventually, make a living in the process.
That led me to start my professional career in 1990. From live TV to games to animation. All the way to live action VFX in the recent years.I really never stopped to crave to create art since those early days. And I have been incredibly fortunate to work with really great talent along the way, which made my journey so much more effective.
What inspired you to pursue VFX as a career?
An incredible combination of opportunities, really. The opportunity to express myself as an artist and earn money in the process. The opportunity to learn about how the world around us works and how best solve problems. The opportunity to share my time with other talented people with similar passions. The opportunity to grow and adapt to new challenges. The opportunity to develop something that was never done before. A perfect storm of creativity that fed my continuous curiosity about life and genuinely drove my inspiration.
Tell us about the projects you’ve particularly enjoyed working on in your career
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