grail.cs.washington.edu/projects/background-matting/
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At a time when AI and machine learning are changing the very fabric of society and transforming entire industries, it is more important than ever to give every student the opportunity to not only learn how these technologies work, but also to think critically about the ethical and societal impacts of AI.
www.otava.com/reference/aws-vs-azure-key-differences/
www.edureka.co/blog/aws-vs-azure/
www.quora.com/What-are-the-major-differences-between-AWS-Azure-and-Google-Cloud
Google usually gives the biggest bang for your buck, but is not strong in all fields.
Azure will probably fit best if you are already using a lot of Microsoft products and Windows.
AWS is most mature, has the most flexibility, the best console, but it’s VM’s are less powerful or just more expensive
Amazon AWS
– Offers the most infrastructure as a service offerings such as low level computing (EC2), storage (S3), VPC (networking), database (RDS) with support for various operating systems (Windows, Many Linux flavors) with a vast 3rd party marketplace called AWS Marketplace where vendors provide their add-ons.
– Pioneer for serverless computing with Lambda, and now Fargate/Elastic Kubernetes Service.
– While Amazon has more product and feature offerings, it requires professional setup to operate & maintain. AWS gives you building blocks, it is up to you to build it together.
– According to Marketing Intelligence for Cloud Service Providers | Intricately there are over 1MM customers making it one of the most popular computing platforms to date: Intricately
– Price is similar to Microsoft
Microsoft AZURE
– Supports both Windows & Linux workloads, with a very deep integration into Microsoft’s developer ecosystem with Visual Studio, .NET etc. If you are an MSFT developer, Azure is an easy way to get your application deployed.
– Price is similar to AWS
– The newest entrant to the market, offers mostly Platform as Service offerings like Machine Learning as a Service, Kubernetes as a Service etc. However, Google does not offer as many product offerings.
– Google pioneered Kubernetes and is the leader in terms of delivering a truly managed Kubernetes experience
– Price can be cheaper than AWS and Microsoft due to the PaaS nature of the product, may require less building.
You’ve been in the VFX Industry for over a decade. Tell us about your journey.
It all started with my older brother giving me a Commodore64 personal computer as a gift back in the late 80′. I realised then I could create something directly from my imagination using this new digital media format. And, eventually, make a living in the process.
That led me to start my professional career in 1990. From live TV to games to animation. All the way to live action VFX in the recent years.
I really never stopped to crave to create art since those early days. And I have been incredibly fortunate to work with really great talent along the way, which made my journey so much more effective.
What inspired you to pursue VFX as a career?
An incredible combination of opportunities, really. The opportunity to express myself as an artist and earn money in the process. The opportunity to learn about how the world around us works and how best solve problems. The opportunity to share my time with other talented people with similar passions. The opportunity to grow and adapt to new challenges. The opportunity to develop something that was never done before. A perfect storm of creativity that fed my continuous curiosity about life and genuinely drove my inspiration.
Tell us about the projects you’ve particularly enjoyed working on in your career
I quite enjoyed working on live TV projects, as the combination of tight deadlines and high quality was quite an incredible learning platform as a professional artist. But working on large, high end live action feature projects was really where I learnt most of my trade. And gave me the most satisfaction.
Every film I worked on had some memorable experiences. Right from Avatar to Iron Man 3 to Jungle Book to The Planet of the Apes to The Hobbits to name a few.
But above all, the technical challenges and the high quality we reached in each and every of the projects that I worked on, the best memories come from working with amazing and skilled artists, from a variety of disciplines. As those were my true mentors and became my best friends.
Post Production, Animation, VFX, Motion Graphics, Video Editing …
What are some technologies and trends that you think are emerging in the VFX Industry?
In the last few years there has definitely been a bias from some major studios to make VFX a commodity. In the more negative sense of the word. When any product reaches a level of quality that attracts a mass of consumers and reaches a plateau of opportunities, large corporation tend to respond with maximising its sale values by leveraging marketing schemes and deliverable more than the core values of the product itself. This is often a commoditisation approach that tends to empower agents who are not necessarily knowledgeable of a product’s cycles, and in that process, lowering the quality of the product itself for the sake of profits. It is a pretty common event in modern society and it applies to any brand name, not just VFX.
One challenge with VFX’s technology and artistry is that it relies on the effectiveness of artists and visionaries for the most. And limiting the authority, ownerships and perspective of such a crowd has definitely directly impacted the overall quality of the last decade of productions, both technically and artistically. There are very few and apart creative forces who have been able to deliver project that one could identify as a truly creative breakthrough. While the majority of productions seem to have suffered from some of these commoditisation patterns.
The other bigger challenge with this current trend is that VFX, due to various, historical business arrangements, is often relying on unbalanced resources as well as very small and feeble economic cycles and margins. Which make the entire industry extremely susceptible to marketing failures and to unstable leadership. As a few recent bankruptcies have demonstrated.
It is taking some reasonable time for the VFX crowd to acknowledge these trends and learn to be profitable, as the majority has never been educated on fair business practices.
But. Thankfully, the VFX circle is also a crowd of extremely adaptable and talented individuals, who are quite capable at resolving issues, finding alternatives and leveraging their passion. Which I believe is one of the drives behind the current evolution in the use of artificial intelligence, virtual reality, virtual production, real time rendering, and so on.
There is still a long path ahead of us but I hope we are all learning ways to make our passion speaks in profitable ways for everyone.
It is also highly likely that, in a near future, larger software and hardware corporation, thanks to their more profitable business practices, large development teams and better understanding of marketing, will eventually take over a lot of the cycles that the current production houses currently run. And in that process allow creative studios to focus back on VFX artistry.
What effect has the pandemics-induced lockdown had on the industry?
It is still early to say. I fear that if live action production does not start soon, we may see some of the economic challenges I mention above. At both studio and artists’ scale. There is definitely a push from production houses to make large distribution clients understand the fragility of the moment, especially in relation to payment cycles and economic support. Thus, there is still a fair risk that the few studios which adopted a more commoditised view to production will make their artists pay some price for their choices.
But, any challenge brings opportunities. For example, there is finally some recognition into a momentum to rely on work-from-home as a feasible solution to a lot of the current office production’s limitations and general artistry restrictions. Which, while there is no win-win in this pandemic, could be a silver lining.
What would you say to the budding artists who wish to become CG artists or VFX professionals?
Follow your passion but treat this career as any other business.
Learn to be adaptable. Find a true balance between professional and family life. Carefully plan your future. And watch our channel to learn more about all these.
What inspired you to create a channel for aspiring artists?
As many fellow and respected artists, I love this industry, but I had to understand a lot of business practices at my own expenses.
You can learn tools, cycles and software from books and schools. But production life tends to drive its own rhythms and there are fewer opportunities to absorb those.
Along my career I had some challenges finding professional willing to share their time to invest into me. But I was still extremely fortunate to find other mentors who helped me to be economically and professionally successful in this business. I owe a lot to these people. I promised myself I would exchange that favour by helping other artists, myself.
What can students expect to learn from your channel?
I am excited to have the opportunity to fill some of the voids that the current education systems and industry may have. This by helping new artists with true life stories by some of the most accomplished and successful talents I met during my career. We will talk about technology trends as much as our life experiences as artists. Discussing career advises. Trying to look into the future of the industry. And suggesting professional tips. The aim through this mentor-ship is to inspire new generations to focus on what is more important for the VFX industry. Take responsibilities for their art and passions as much as their families.
And, in the process, to feel empowered to materialise from their imagination more and more of those creative, awe inspiring moments that this art form has gifted us with so far.
Connect through SSH on windows
https://www.putty.org/
Connect through Desktop
Remote Desktop
Common commands
> sudo raspi-config
> sudo apt-get update
> sudo apt-get upgrade
> ifconfig
> nano test.py
> wget https://path.to.image.png
> sudo apt-get install git
> git clone https://REPOSITORY
> sudo reboot
> suto shutdown -r now (reboot after shutdown)
> cat /etc/os-release
Starting kits:
BlueGriffon is an open source WYSIWYG editor powered by Gecko, the rendering engine developed for Mozilla Firefox. One of a few derivatives of NVU, a now-discontinued HTML editor, BlueGriffon is the only actively developed NVU derivative that supports HTML5 as well as modern components of CSS.
If your goal is to write as little actual HTML as possible, then BlueGriffon is the tool you want. It’s a true drag-and-drop WYSIWYG website designer, and even includes a dual view option so you can see the code behind your design, in case you want to edit it or just learn from it.
It also supports the EPUB ebook format, so you don’t have to just publish to the web: you can provide your readers with a download of your content that they can take with them. Licensed under the MPL, GPL, and LGPL, a version of BlueGriffon is available for Linux, Windows, and Mac.
monkeylearn.com/keyword-extraction/
Keyword extraction is the automated process of extracting the most relevant words and expressions from text.
https://azure.microsoft.com/en-us/services/cognitive-services/text-analytics/
Airplane manufacturing is no different from mortgage lending or insulin distribution or make-believe blood analyzing software (or VFX?) —another cash cow for the one percent, bound inexorably for the slaughterhouse.
The beginning of the end was “Boeing’s 1997 acquisition of McDonnell Douglas, a dysfunctional firm with a dilapidated aircraft plant in Long Beach and a CEO (Harry Stonecipher) who liked to use what he called the “Hollywood model” for dealing with engineers: Hire them for a few months when project deadlines are nigh, fire them when you need to make numbers.” And all that came with it. “Stonecipher’s team had driven the last nail in the coffin of McDonnell’s flailing commercial jet business by trying to outsource everything but design, final assembly, and flight testing and sales.”
It is understood, now more than ever, that capitalism does half-assed things like that, especially in concert with computer software and oblivious regulators.
There was something unsettlingly familiar when the world first learned of MCAS in November, about two weeks after the system’s unthinkable stupidity drove the two-month-old plane and all 189 people on it to a horrific death. It smacked of the sort of screwup a 23-year-old intern might have made—and indeed, much of the software on the MAX had been engineered by recent grads of Indian software-coding academies making as little as $9 an hour, part of Boeing management’s endless war on the unions that once represented more than half its employees.
Down in South Carolina, a nonunion Boeing assembly line that opened in 2011 had for years churned out scores of whistle-blower complaints and wrongful termination lawsuits packed with scenes wherein quality-control documents were regularly forged, employees who enforced standards were sabotaged, and planes were routinely delivered to airlines with loose screws, scratched windows, and random debris everywhere.
Shockingly, another piece of the quality failure is Boeing securing investments from all airliners, starting with SouthWest above all, to guarantee Boeing’s production lines support in exchange for fair market prices and favorite treatments. Basically giving Boeing financial stability independently on the quality of their product. “Those partnerships were but one numbers-smoothing mechanism in a diversified tool kit Boeing had assembled over the previous generation for making its complex and volatile business more palatable to Wall Street.”
Blind people who regain their sight may find themselves in a world they don’t immediately comprehend. “It would be more like a sighted person trying to rely on tactile information,” Moore says.
Learning to see is a developmental process, just like learning language, Prof Cathleen Moore continues. “As far as vision goes, a three-and-a-half year old child is already a well-calibrated system.”
https://tweakyourbiz.com/global/the-art-of-war
– Being prepared at what you do can be the difference between success and failure when things go wrong
– Your king is your own customers. If you care for them, they will care for your project. Anticipate their needs, desires, wants and fulfill them with an unbiased mind.
– Understand and respect the scope, ownerships and accountabilities of the project you work on.
– Be subtle and diplomatic. You can only learn when you listen. But always be prepared to answer and follow up.
– Share efforts with other people in the project by offering free help, as that will come back as an investement.
– Focus on key elements of a production which are the least organized or efficient.
– Validate and qualify your resources before taking on a plan.
– Invest into a plan only if you are sure it can be completed successfully.
– Value a project’s requirements and its users’ experience before the technology development itself.
– Motivate your teams by the gains in specific production investments.
– Organize tasks and teams based on their strenghts and self efficiency.
– Analyze the project’s requirements and resources. Then prioritize them accordingly.
– Observe and resolve bottlenecks, opportunities and users’ needs
– Detail a plan B as soon as you striclty commit to a detailed plan A.
– Dedicate some time and small teams to research efficient alternatives.
– Build only and always on top of stable and known cycles.
– Focus on the big items if they can resolve a lot of small ones.
– If something worked before is still worth to think out of the box.
– Combine all your team strengths into a unified collaborative effort.
Ethan Roffler
I recently had the honor of interviewing this VFX genius and gained great insight into what it takes to work in the entertainment industry. Keep in mind, these questions are coming from an artist’s perspective but can be applied to any creative individual looking for some wisdom from a professional. So grab a drink, sit back, and enjoy this fun and insightful conversation.
Ethan
To start, I just wanted to say thank you so much for taking the time for this interview!
Daniele
My pleasure.
When I started my career I struggled to find help. Even people in the industry at the time were not that helpful. Because of that, I decided very early on that I was going to do exactly the opposite. I spend most of my weekends talking or helping students. ;)
Ethan
That’s awesome! I have also come across the same struggle! Just a heads up, this will probably be the most informal interview you’ll ever have haha! Okay, so let’s start with a small introduction!
Daniele
Short introduction: I worked very hard and got lucky enough to work on great shows with great people. ;) Slightly longer version: I started working for a TV channel, very early, while I was learning about CG. Slowly made my way across the world, working along very great people and amazing shows. I learned that to be successful in this business, you have to really love what you do as much as respecting the people around you. What you do will improve to the final product; the way you work with people will make a difference in your life.
Ethan
How long have you been an artist?
Daniele
Loaded question. I believe I am still trying and craving to be one. After each production I finish I realize how much I still do not know. And how many things I would like to try. I guess in my CG Sup and generalist world, being an artist is about learning as much about the latest technologies and production cycles as I can, then putting that in practice. Having said that, I do consider myself a cinematographer first, as I have been doing that for about 25 years now.
Ethan
Words of true wisdom, the more I know the less I know:) How did you get your start in the industry?
How did you break into such a competitive field?
Daniele
There were not many schools when I started. It was all about a few magazines, some books, and pushing software around trying to learn how to make pretty images. Opportunities opened because of that knowledge! The true break was learning to work hard to achieve a Suspension of Disbelief in my work that people would recognize as such. It’s not something everyone can do, but I was fortunate to not be scared of working hard, being a quick learner and having very good supervisors and colleagues to learn from.
Ethan
Which do you think is better, having a solid art degree or a strong portfolio?
Daniele
Very good question. A strong portfolio will get you a job now. A solid strong degree will likely get you a job for a longer period. Let me digress here; Working as an artist is not about being an artist, it’s about making money as an artist. Most people fail to make that difference and have either a poor career or lack the understanding to make a stable one. One should never mix art with working as an artist. You can do both only if you understand business and are fair to yourself.
Ethan
That’s probably the most helpful answer to that question I have ever heard.
What’s some advice you can offer to someone just starting out who wants to break into the industry?
Daniele
Breaking in the industry is not just about knowing your art. It’s about knowing good business practices. Prepare a good demo reel based on the skill you are applying for; research all the places where you want to apply and why; send as many reels around; follow up each reel with a phone call. Business is all about right time, right place.
Ethan
A follow-up question to that is: Would you consider it a bad practice to send your demo reels out in mass quantity rather than focusing on a handful of companies to research and apply for?
Daniele
Depends how desperate you are… I would say research is a must. To improve your options, you need to know which company is working on what and what skills they are after. If you were selling vacuum cleaners you probably would not want to waste energy contacting shoemakers or cattle farmers.
Ethan
What do you think the biggest killer of creativity and productivity is for you?
Daniele
Money…If you were thinking as an artist. ;) If you were thinking about making money as an artist… then I would say “thinking that you work alone”.
Ethan
Best. Answer. Ever.
What are ways you fight complacency and maintain fresh ideas, outlooks, and perspectives
Daniele
Two things: Challenge yourself to go outside your comfort zone. And think outside of the box.
Ethan
What are the ways/habits you have that challenge yourself to get out of your comfort zone and think outside the box?
Daniele
If you think you are a good character painter, pick up a camera and go take pictures of amazing landscapes. If you think you are good only at painting or sketching, learn how to code in python. If you cannot solve a problem, that being a project or a person, learn to ask for help or learn about looking at the problem from various perspectives. If you are introvert, learn to be extrovert. And vice versa. And so on…
Ethan
How do you avoid burnout?
Daniele
Oh… I wish I learned about this earlier. I think anyone that has a passion in something is at risk of burning out. Artists, more than many, because we see the world differently and our passion goes deep. You avoid burnouts by thinking that you are in a long term plan and that you have an obligation to pay or repay your talent by supporting and cherishing yourself and your family, not your paycheck. You do this by treating your art as a business and using business skills when dealing with your career and using artistic skills only when you are dealing with a project itself.
Ethan
Looking back, what was a big defining moment for you?
Daniele
Recognizing that people around you, those being colleagues, friends or family, come first.
It changed my career overnight.
Ethan
Who are some of your personal heroes?
Daniele
Too many to list. Most recently… James Cameron; Joe Letteri; Lawrence Krauss; Richard Dawkins. Because they all mix science, art, and poetry in their own way.
Ethan
Last question:
What’s your dream job? ;)
Daniele
Teaching artists to be better at being business people… as it will help us all improve our lives and the careers we took…
Being a VFX artist is fundamentally based on mistrust.
This because schedules, pipelines, technology, creative calls… all have a native and naive instability to them that causes everyone to grow a genuine but beneficial lack of trust in the status quo. This is a fine balance act to build into your character. The VFX motto: “Love everyone but trust no one” is born on that.
www.artsy.net/article/the-art-genome-project-a-brief-history-of-color-in-art
Of all the pigments that have been banned over the centuries, the color most missed by painters is likely Lead White.
This hue could capture and reflect a gleam of light like no other, though its production was anything but glamorous. The 17th-century Dutch method for manufacturing the pigment involved layering cow and horse manure over lead and vinegar. After three months in a sealed room, these materials would combine to create flakes of pure white. While scientists in the late 19th century identified lead as poisonous, it wasn’t until 1978 that the United States banned the production of lead white paint.
More reading:
www.canva.com/learn/color-meanings/
https://www.infogrades.com/history-events-infographics/bizarre-history-of-colors/
SUMMARY
DETAILS
https://boostlog.io/@mohammedalsayedomar/create-cardboard-apps-in-unity-5ac8f81e47018500491f38c8
https://www.sitepoint.com/building-a-google-cardboard-vr-app-in-unity/
VR Actions for Playmaker
https://assetstore.unity.com/packages/tools/vr-actions-for-playmaker-52109
100 Best Unity3d VR Assets
http://meta-guide.com/embodiment/100-best-unity3d-vr-assets
…find more tutorials/reference under this blog page
(more…)
https://docs.lookingglassfactory.com/making-holograms/making-great-holograms
https://www.kickstarter.com/projects/lookingglass/the-looking-glass-a-holographic-display-for-3d-cre?ref=dve2p9&utm_campaign=launch_day&utm_medium=social&utm_source=brad
Iphone Portrait
https://lookingglassfactory.com/tutorial/portrait-mode-photoslookingglassfactory.com
Unity tutorial
https://learn.lookingglassfactory.com/tutorials/getting-started-with-unity/
Unity and DepthKit
Aquariums
https://lookingglassfactory.com/holograms/holo-quarium
Processing is a flexible software sketchbook and a language for learning how to code within the context of the visual arts. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology. There are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning and prototyping.
» Free to download and open source
» Interactive programs with 2D, 3D or PDF output
» OpenGL integration for accelerated 2D and 3D
» For GNU/Linux, Mac OS X, Windows, Android, and ARM
» Over 100 libraries extend the core software
http://www.diyphotography.net/5-tips-creating-perfect-cinematic-lighting-making-work-look-stunning/
1. Learn the rules of lighting
2. Learn when to break the rules
3. Make your key light larger
4. Reverse keying
5. Always be backlighting
1- the basic concept of the “Swampman” thought experiment posited by the philosopher Donald Davidson in the late-1980s. In this experiment a man is traveling through a swamp and killed by a bolt of lightning, but — by sheer chance — another bolt of lightning strikes a nearby swamp and rearranges all the organic particles to create an exact replica (including all the memories and such) of the man who was killed. The new Swampman wakes up and lives the rest of the deceased man’s life.
2- Achilles and the tortoise are racing at constant speeds: Very fast and very slow, respectively. At some point in the race, Achilles reaches the tortoise’s original starting point. But in the time it took Achilles to get there, the tortoise has moved forward. So, then Achilles’s next task would be to make up the new gap between himself and the tortoise, however by the time he did that, the tortoise would have again moved forward by some smaller amount. The process then repeats itself again and again. Achilles is always faced with a new (if smaller) gap to overcome. The takeaway: The great Achilles loses a race to a big dumb lumbering tortoise and no deficit is ever surmountable.
3- let’s say you just froze time at some point along an arrow’s trajectory . At that particular instant, the arrow is suspended in space in a single location. In any one instant of time, no motion is occurring. The arrow can only be in one place or the other and never in-between. So, how does it get from one instant to another if there is never a moment when it is in between the two places?
4- the question at hand is would a blind person who learned to distinguish basic shapes by touch be able to distinguish those objects when he suddenly received the power of sight? In other words, does information from one sensation translate to another, or do we associate them only in our minds?
https://news.psu.edu/story/141360/2006/04/17/research/probing-question-if-blind-person-gained-sight-could-they-recognize
5- You are on a bridge overlooking a set of trolley tracks and you notice that five people have been tied down to the tracks by a devious (and presumably moustache-twirling) villain. Then you see an out-of-control trolley barreling down the tracks that will certainly kill the unfortunate people unless someone intervenes. you realize that you are sharing your bridge with a gigantic fat man, who — if you were to push him in front of the trolley — would have enough girth to stop the trolley and save the five bound people, though he will certainly be killed.You are now faced with the following options: 1) Do nothing and the five people will die, or 2) Push the fat man in front of the trolley and sacrifice him for the five people. In either scenario, are you at all culpable in these innocent people’s deaths? Should the law make any distinction?
http://cdn2.raywenderlich.com/wp-content/uploads/2014/06/RW-Swift-Cheatsheet-0_3.pdf
http://www.raywenderlich.com/115279/swift-2-tutorial-part-2-a-simple-ios-app
http://www.raywenderlich.com/115253/swift-2-tutorial-a-quick-start
http://neonto.com/?ref=producthunt#slice-pricing
https://www.toptal.com/ios/ios-user-interfaces-storyboards-vs-nibs-vs-custom-code
http://www.pickthebrain.com/blog/4-timeless-ways-boost-intelligence/
Factors that affect our growth.
a- The environment we choose This is the classic Nature vs Nurture debate. Nature: our genetic makeup. Nurture: the environmental factors which influence our development. Turns out it is not so much Nature vs. Nurture as it is Nature and Nurture
b- The mindset we choose What about when things do happen in our environment, which we have no control over? It comes down to our mindset. Embracing challenges Persisting in the face of setbacks Viewing effort as the path to mastery Learning from criticism Finding lessons and inspiration in the success of others
so… 4 Simple Ways To Get Smarter:
1. Challenge Yourself
2. Read Smarter
3. Hang Out With People Who Are Smarter Than You
4. Become An Idea Machine
http://io9.gizmodo.com/5981472/what-is-the-purpose-of-the-universe-here-is-one-possible-answer
Well, it just so happens that there is a theory that gives a kind of raison d’etre to our universe and all the objects flying through it. If true, it would mean that our universe is nothing more than a black hole generator, or a means to produce as many baby universes as possible. To learn more, we spoke to the man who came up with the idea.
It’s called the theory of Cosmological Natural Selection and it was conjured by Lee Smolin a researcher at the Perimeter Institute for Theoretical Physics and and an adjunct professor of physics at the University of Waterloo. Smolin proposed that Darwinian processes still apply at the extreme macro-scale and to non-biological entities. Because the universe is a potentially replicative unit, he suggests that it’s subject to selectional pressures. Consequently, nearly everything the universe does is geared toward replication.
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