a blog of links related to computer animation and production technology Sponsored by ReelMatters.com


  • 9 Best Hacks to Make a Cinematic Video with Any Camera

    https://www.flexclip.com/learn/cinematic-video.html

    • Frame Your Shots to Create Depth
    • Create Shallow Depth of Field
    • Avoid Shaky Footage and Use Flexible Camera Movements
    • Properly Use Slow Motion
    • Use Cinematic Lighting Techniques
    • Apply Color Grading
    • Use Cinematic Music and SFX
    • Add Cinematic Fonts and Text Effects
    • Create the Cinematic Bar at the Top and the Bottom

     

     

    , , ,
  • VQGAN + CLIP AI made Music Video for the song Canvas by Resonate

    ” In this video, I utilized artificial intelligence to generate an animated music video for the song Canvas by Resonate. This tool allows anyone to generate beautiful images using only text as the input. My question was, what if I used song lyrics as input to the AI, can I make perfect music synchronized videos automatically with the push of a button? Let me know how you think the AI did in this visual interpretation of the song.

    After getting caught up in the excitement around DALL·E2 (latest and greatest AI system, it’s INSANE), I searched for any way I could use similar image generation for music synchronization. Since DALL·E2 is not available to the public yet, my search led me to VQGAN + CLIP (Vector Quantized Generative Adversarial Network and Contrastive Language–Image Pre-training), before settling more specifically on Disco Diffusion V5.2 Turbo. If you don’t know what any of these words or acronyms mean, don’t worry, I was just as confused when I first started learning about this technology. I believe we’re reaching a turning point where entire industries are about to shift in reaction to this new process (which is essentially magic!).

    DoodleChaos”

    , , ,
  • Gamification techniques for every day production

    https://www.zippia.com/advice/gamification-statistics/

    • 90% of employees say gamification makes them more productive at work.
    • On average, employees experience a 60% engagement increase with a gamified work experience.
    • Companies that use gamification are seven times more profitable than those that do not use gamified elements at work—whether with employees or consumers.
    • The North American gamification industry, led primarily by the U.S., is valued at $2.72 billion.
    • 72% of people say gamification motivates them to do tasks and work harder on the job.
    • 67% of students agree that gamified learning is both more engaging and motivating than traditional classes.

     

    hatrabbits.com/en/gamification/

    Gamification is the process of using game elements in a non-game context. It has many advantages over traditional learning approaches, including: Increasing learner motivation levels. Improving knowledge retention

    10 gamification techniques you can use instantly

    • – Create ‘flow’ If a task is too easy, you will get bored. …
    • – Let users ‘complete’ a task. …
    • – Set up appropriate challenges. …
    • – Allow players to customise things. …
    • – Allow users to ‘unlock’ stuff. …
    • – Make people curious. …
    • – Use the element of surprise. …
    • – Recognize achievements.

     

    ,
  • Working from home – tips to help you stay productive

    https://www.freecodecamp.org/news/working-from-home-tips-to-stay-productive/

     

    Tip #1 – Build a strong work-life balance

    1. Take breaks and go outside
    2. Take up a sport or activity that takes your mind off things
    3. Split your computer
    4. Don’t setup work notifications on your phone
    5. Work from a co-working space

     

    Tip #2 – Create your own working environment

    1. Choose or create a workspace that stimulates you
    2. Separate your workspace from your sleeping one
    3. Declutter your desk

     

    Tip #3 – Socialize at work

    1. Schedule virtual time with your colleagues
    2. Try to schedule a social meeting each week in your company

     

    Tip #4 – Become a time-management expert

    1. Try to have a set work schedule
    2. Schedule your tasks

     

    Tip #5 – Learn to deep focus

    1. Listen to focus songs
    2. Use the “Do not disturb” option on your phone
    3. Limit distractions
    ,
  • Outpost VFX lighting tips

    www.outpost-vfx.com/en/news/18-pro-tips-and-tricks-for-lighting

     

    Get as much information regarding your plate lighting as possible

    • Always use a reference
    • Replicate what is happening in real life
    • Invest into a solid HDRI
    • Start Simple
    • Observe real world lighting, photography and cinematography
    • Don’t neglect the theory
    • Learn the difference between realism and photo-realism.
    • Keep your scenes organised

     

  • Advanced Computer Vision with Python OpenCV and Mediapipe

    https://www.freecodecamp.org/news/advanced-computer-vision-with-python/

     

    https://www.freecodecamp.org/news/how-to-use-opencv-and-python-for-computer-vision-and-ai/

     

     

    Working for a VFX (Visual Effects) studio provides numerous opportunities to leverage the power of Python and OpenCV for various tasks. OpenCV is a versatile computer vision library that can be applied to many aspects of the VFX pipeline. Here’s a detailed list of opportunities to take advantage of Python and OpenCV in a VFX studio:

     

    1. Image and Video Processing:
      • Preprocessing: Python and OpenCV can be used for tasks like resizing, color correction, noise reduction, and frame interpolation to prepare images and videos for further processing.
      • Format Conversion: Convert between different image and video formats using OpenCV’s capabilities.
    2. Tracking and Matchmoving:
      • Feature Detection and Tracking: Utilize OpenCV to detect and track features in image sequences, which is essential for matchmoving tasks to integrate computer-generated elements into live-action footage.
    3. Rotoscoping and Masking:
      • Segmentation and Masking: Use OpenCV for creating and manipulating masks and alpha channels for various VFX tasks, like isolating objects or characters from their backgrounds.
    4. Camera Calibration:
      • Intrinsic and Extrinsic Calibration: Python and OpenCV can help calibrate cameras for accurate 3D scene reconstruction and camera tracking.
    5. 3D Scene Reconstruction:
      • Stereoscopy: Use OpenCV to process stereoscopic image pairs for creating 3D depth maps and generating realistic 3D scenes.
      • Structure from Motion (SfM): Implement SfM techniques to create 3D models from 2D image sequences.
    6. Green Screen and Blue Screen Keying:
      • Chroma Keying: Implement advanced keying algorithms using OpenCV to seamlessly integrate actors and objects into virtual environments.
    7. Particle and Fluid Simulations:
      • Particle Tracking: Utilize OpenCV to track and manipulate particles in fluid simulations for more realistic visual effects.
    8. Motion Analysis:
      • Optical Flow: Implement optical flow algorithms to analyze motion patterns in footage, useful for creating dynamic VFX elements that follow the motion of objects.
    9. Virtual Set Extension:
      • Camera Projection: Use camera calibration techniques to project virtual environments onto physical sets, extending the visual scope of a scene.
    10. Color Grading:
      • Color Correction: Implement custom color grading algorithms to match the color tones and moods of different shots.
    11. Automated QC (Quality Control):
      • Artifact Detection: Develop Python scripts to automatically detect and flag visual artifacts like noise, flicker, or compression artifacts in rendered frames.
    12. Data Analysis and Visualization:
      • Performance Metrics: Use Python to analyze rendering times and optimize the rendering process.
      • Data Visualization: Generate graphs and charts to visualize render farm usage, project progress, and resource allocation.
    13. Automating Repetitive Tasks:
      • Batch Processing: Automate repetitive tasks like resizing images, applying filters, or converting file formats across multiple shots.
    14. Machine Learning Integration:
      • Object Detection: Integrate machine learning models (using frameworks like TensorFlow or PyTorch) to detect and track specific objects or elements within scenes.
    15. Pipeline Integration:
      • Custom Tools: Develop Python scripts and tools to integrate OpenCV-based processes seamlessly into the studio’s pipeline.
    16. Real-time Visualization:
      • Live Previsualization: Implement real-time OpenCV-based visualizations to aid decision-making during the preproduction stage.
    17. VR and AR Integration:
      • Augmented Reality: Use Python and OpenCV to integrate virtual elements into real-world footage, creating compelling AR experiences.
    18. Camera Effects:
      • Lens Distortion: Correct lens distortions and apply various camera effects using OpenCV, contributing to the desired visual style.

     

    Interpolating frames from an EXR sequence using OpenCV can be useful when you have only every second frame of a final render and you want to create smoother motion by generating intermediate frames. However, keep in mind that interpolating frames might not always yield perfect results, especially if there are complex changes between frames. Here’s a basic example of how you might use OpenCV to achieve this:

     

    import cv2
    import numpy as np
    import os
    
    # Replace with the path to your EXR frames
    exr_folder = "path_to_exr_frames"
    
    # Replace with the appropriate frame extension and naming convention
    frame_template = "frame_{:04d}.exr"
    
    # Define the range of frame numbers you have
    start_frame = 1
    end_frame = 100
    step = 2
    
    # Define the output folder for interpolated frames
    output_folder = "output_interpolated_frames"
    os.makedirs(output_folder, exist_ok=True)
    
    # Loop through the frame range and interpolate
    for frame_num in range(start_frame, end_frame + 1, step):
        frame_path = os.path.join(exr_folder, frame_template.format(frame_num))
        next_frame_path = os.path.join(exr_folder, frame_template.format(frame_num + step))
    
        if os.path.exists(frame_path) and os.path.exists(next_frame_path):
            frame = cv2.imread(frame_path, cv2.IMREAD_ANYDEPTH | cv2.IMREAD_COLOR)
            next_frame = cv2.imread(next_frame_path, cv2.IMREAD_ANYDEPTH | cv2.IMREAD_COLOR)
    
            # Interpolate frames using simple averaging
            interpolated_frame = (frame + next_frame) / 2
    
            # Save interpolated frame
            output_path = os.path.join(output_folder, frame_template.format(frame_num))
            cv2.imwrite(output_path, interpolated_frame)
    
            print(f"Interpolated frame {frame_num}") # alternatively: print("Interpolated frame {}".format(frame_num))
    
    
    
    

     

    Please note the following points:

     

    • The above example uses simple averaging to interpolate frames. More advanced interpolation methods might provide better results, such as motion-based algorithms like optical flow-based interpolation.
    • EXR files can store high dynamic range (HDR) data, so make sure to use cv2.IMREAD_ANYDEPTH flag when reading these files.
    • OpenCV might not support EXR format directly. You might need to use a library like exr to read and manipulate EXR files, and then convert them to OpenCV-compatible formats.
    • Consider the characteristics of your specific render when using interpolation. If there are large changes between frames, the interpolation might lead to artifacts.
    • Experiment with different interpolation methods and parameters to achieve the desired result.
    • For a more advanced and accurate interpolation, you might need to implement or use existing algorithms that take into account motion estimation and compensation.

     

    , , ,
  • Your Career in Animation: How to Survive and Thrive – book by Veteran animation director and author David B. Levy

    www.awn.com/animationworld/your-career-animation-how-survive-and-thrive-now-available

    “The new edition of his book is filled with insight and advice from over 150 animation industry professionals, a wide-ranging tome of suggestions, reality checks, and inspiration on how to set your sights and blaze your own career trail. He shares practical tips on building a reel, portfolio, and resume; pitching and selling shows; and taking to heart and learning from on-the-job criticism.”

    “Everyone seems to agree, and I certainly do, and it’s my POV in the book, that self-development is everything. You shouldn’t wait for anyone to make you anything, to give you opportunities you haven’t earned yet.”

    , ,
  • Official Pytorch implementation of Detailed Expression Capture and Animation

    github.com/YadiraF/DECA

    DECA reconstructs a 3D head model with detailed facial geometry from a single input image. The resulting 3D head model can be easily animated.

    The code is based on Learning an Animatable Detailed 3D Face Model from In-The-Wild Images

    arxiv.org/abs/2012.04012

  • Remote working pros and cons

    www.leforttalentgroup.com/business-blog/is-the-genie-out-forever

    Cons of remote working:

    • 1-Prefer 2 distinct locations in life — 1 for work, 1 for everything else
    • 2-Being able to manage the group of employees in one location is preferable — Meetings, training, management of teams and personalities has been easier.
    • 3-Confidentiality and Security — depending on the nature of the business, being able to lessen liabilities by containing the work location
    • 4-Social community — Many fully enjoy the traditional work community and build life long connections
    • 5-Love — A quick Google search shows various sources that cite anywhere from 20-33 percent of people met their spouse through work. What will those stats look like in a year or two from now?
    • 6-Road Warriors with great sound systems in their cars — Some enjoy the commute to unwind after work cranking tunes or catch up with friends and family waiting for the gridlock to ease. Others to continue working from the car.

    Pros of remote working:

    • 1-The overhead costs — Keeping large commercial real estate holdings and related maintenance costs
    • 2-Killer commutes — 5-20 hours/week per employee in lost time now potentially used for other purposes
    • 3-Daily Daycare Scramble — Racing to drop them off or pick them up each day
    • 4-Environmentally, a lower carbon footprint — Less traffic, less pollution
    • 5-Quality Family time — Many parents are spending more time with their growing children

    Some useful tips about working online:

    • Clarify and focus on priorities.
    • Define and manage expectations more explicitly than normal (give context to everything)
    • Log all your working hours.
    • Learn about and respect people’s boundaries.
    • Pay attention to people’s verbal and physical cues.
    • Pay attention to both people’s emotional, hidden and factual cues.
    • Be wary about anticipating, judging, rationalizing, competing, defending, rebutting…
  • The future of BCI and VR according to Gabe Newell from Valve Corporation

    www.tvnz.co.nz/one-news/new-zealand/gabe-newell-says-brain-computer-interface-tech-allow-video-games-far-beyond-human-meat-peripherals-can-comprehend

     

     

    – Valve is currently working on an open-source BCI software project, to interpret the signals being read from people’s brains using VR headsets.

    – “If you’re a software developer in 2022 who doesn’t have one of these in your test lab, you’re making a silly mistake,”

    – “The real world will seem flat, colourless, blurry compared to the experiences you’ll be able to create in people’s brains.”

    – “BCIs have advanced to a point where that (VR) vertigo could be suppressed artificially, and that “it’s more of a certification issue than a scientific one”.

    – Neuroplasticity is the ability of our brains to re-learn how to operate the body when something changes.

    – “You can iterate software faster than a prosthetic”

  • teaching AI + ethics from elementary to high school

    codeorg.medium.com/microsoft-code-org-partner-to-teach-ai-ethics-from-elementary-to-high-school-4b983fd809e3

    At a time when AI and machine learning are changing the very fabric of society and transforming entire industries, it is more important than ever to give every student the opportunity to not only learn how these technologies work, but also to think critically about the ethical and societal impacts of AI.

  • Cloud computing – AWS vs AZURE vs GOOGLE

    www.otava.com/reference/aws-vs-azure-key-differences/

     

    www.edureka.co/blog/aws-vs-azure/

     

    www.quora.com/What-are-the-major-differences-between-AWS-Azure-and-Google-Cloud

     

    Google usually gives the biggest bang for your buck, but is not strong in all fields.
    Azure will probably fit best if you are already using a lot of Microsoft products and Windows.
    AWS is most mature, has the most flexibility, the best console, but it’s VM’s are less powerful or just more expensive

     

    Amazon AWS

    – Offers the most infrastructure as a service offerings such as low level computing (EC2), storage (S3), VPC (networking), database (RDS) with support for various operating systems (Windows, Many Linux flavors) with a vast 3rd party marketplace called AWS Marketplace where vendors provide their add-ons.
    – Pioneer for serverless computing with Lambda, and now Fargate/Elastic Kubernetes Service.
    – While Amazon has more product and feature offerings, it requires professional setup to operate & maintain. AWS gives you building blocks, it is up to you to build it together.
    – According to Marketing Intelligence for Cloud Service Providers | Intricately there are over 1MM customers making it one of the most popular computing platforms to date: Intricately
    – Price is similar to Microsoft

     

    Microsoft AZURE

    – Supports both Windows & Linux workloads, with a very deep integration into Microsoft’s developer ecosystem with Visual Studio, .NET etc. If you are an MSFT developer, Azure is an easy way to get your application deployed.
    – Price is similar to AWS

     

    Google

    – The newest entrant to the market, offers mostly Platform as Service offerings like Machine Learning as a Service, Kubernetes as a Service etc. However, Google does not offer as many product offerings.
    – Google pioneered Kubernetes and is the leader in terms of delivering a truly managed Kubernetes experience
    – Price can be cheaper than AWS and Microsoft due to the PaaS nature of the product, may require less building.

     

    ,
  • AnimationXpress.com interviews Daniele Tosti for TheCgCareer.com channel

    https://www.animationxpress.com/vfx/meet-daniele-tosti-a-senior-cg-artist-who-is-on-a-mission-to-inspire-the-next-generation-of-artists/

     

    You’ve been in the VFX Industry for over a decade. Tell us about your journey.

    It all started with my older brother giving me a Commodore64 personal computer as a gift back in the late 80′. I realised then I could create something directly from my imagination using this new digital media format. And, eventually, make a living in the process.
    That led me to start my professional career in 1990. From live TV to games to animation. All the way to live action VFX in the recent years.

    I really never stopped to crave to create art since those early days. And I have been incredibly fortunate to work with really great talent along the way, which made my journey so much more effective.

     

    What inspired you to pursue VFX as a career?

    An incredible combination of opportunities, really. The opportunity to express myself as an artist and earn money in the process. The opportunity to learn about how the world around us works and how best solve problems. The opportunity to share my time with other talented people with similar passions. The opportunity to grow and adapt to new challenges. The opportunity to develop something that was never done before. A perfect storm of creativity that fed my continuous curiosity about life and genuinely drove my inspiration.

     

    Tell us about the projects you’ve particularly enjoyed working on in your career

    I quite enjoyed working on live TV projects, as the combination of tight deadlines and high quality was quite an incredible learning platform as a professional artist. But working on large, high end live action feature projects was really where I learnt most of my trade. And gave me the most satisfaction.

    Every film I worked on had some memorable experiences. Right from Avatar to Iron Man 3 to Jungle Book to The Planet of the Apes to The Hobbits to name a few.

    But above all, the technical challenges and the high quality we reached in each and every of the projects that I worked on, the best memories come from working with amazing and skilled artists, from a variety of disciplines. As those were my true mentors and became my best friends.

    Post Production, Animation, VFX, Motion Graphics, Video Editing …

     

    What are some technologies and trends that you think are emerging in the VFX Industry?

    In the last few years there has definitely been a bias from some major studios to make VFX a commodity. In the more negative sense of the word. When any product reaches a level of quality that attracts a mass of consumers and reaches a plateau of opportunities, large corporation tend to respond with maximising its sale values by leveraging marketing schemes and deliverable more than the core values of the product itself. This is often a commoditisation approach that tends to empower agents who are not necessarily knowledgeable of a product’s cycles, and in that process, lowering the quality of the product itself for the sake of profits. It is a pretty common event in modern society and it applies to any brand name, not just VFX.

    One challenge with VFX’s technology and artistry is that it relies on the effectiveness of artists and visionaries for the most. And limiting the authority, ownerships and perspective of such a crowd has definitely directly impacted the overall quality of the last decade of productions, both technically and artistically. There are very few and apart creative forces who have been able to deliver project that one could identify as a truly creative breakthrough. While the majority of productions seem to have suffered from some of these commoditisation patterns.

    The other bigger challenge with this current trend is that VFX, due to various, historical business arrangements, is often relying on unbalanced resources as well as very small and feeble economic cycles and margins. Which make the entire industry extremely susceptible to marketing failures and to unstable leadership. As a few recent bankruptcies have demonstrated.

    It is taking some reasonable time for the VFX crowd to acknowledge these trends and learn to be profitable, as the majority has never been educated on fair business practices.

    But. Thankfully, the VFX circle is also a crowd of extremely adaptable and talented individuals, who are quite capable at resolving issues, finding alternatives and leveraging their passion. Which I believe is one of the drives behind the current evolution in the use of artificial intelligence, virtual reality, virtual production, real time rendering, and so on.

    There is still a long path ahead of us but I hope we are all learning ways to make our passion speaks in profitable ways for everyone.

    It is also highly likely that, in a near future, larger software and hardware corporation, thanks to their more profitable business practices, large development teams and better understanding of marketing, will eventually take over a lot of the cycles that the current production houses currently run. And in that process allow creative studios to focus back on VFX artistry.

     

    What effect has the pandemics-induced lockdown had on the industry?

    It is still early to say. I fear that if live action production does not start soon, we may see some of the economic challenges I mention above. At both studio and artists’ scale. There is definitely a push from production houses to make large distribution clients understand the fragility of the moment, especially in relation to payment cycles and economic support. Thus, there is still a fair risk that the few studios which adopted a more commoditised view to production will make their artists pay some price for their choices.

    But, any challenge brings opportunities. For example, there is finally some recognition into a momentum to rely on work-from-home as a feasible solution to a lot of the current office production’s limitations and general artistry restrictions. Which, while there is no win-win in this pandemic, could be a silver lining.

     

    What would you say to the budding artists who wish to become CG artists or VFX professionals?

    Follow your passion but treat this career as any other business.
    Learn to be adaptable. Find a true balance between professional and family life. Carefully plan your future. And watch our channel to learn more about all these.

    Being a VFX artist is fundamentally based on mistrust.
    This because schedules, pipelines, technology, creative calls… all have a native and naive instability to them that causes everyone to grow a genuine but beneficial lack of trust in the status quoThe VFX motto: “Love everyone but trust no one” is born on that.

     

    What inspired you to create a channel for aspiring artists?

    As many fellow and respected artists, I love this industry, but I had to understand a lot of business practices at my own expenses.
    You can learn tools, cycles and software from books and schools. But production life tends to drive its own rhythms and there are fewer opportunities to absorb those.

    Along my career I had some challenges finding professional willing to share their time to invest into me. But I was still extremely fortunate to find other mentors who helped me to be economically and professionally successful in this business. I owe a lot to these people. I promised myself I would exchange that favour by helping other artists, myself.

     

    What can students expect to learn from your channel?

    I am excited to have the opportunity to fill some of the voids that the current education systems and industry may have. This by helping new artists with true life stories by some of the most accomplished and successful talents I met during my career. We will talk about technology trends as much as our life experiences as artists. Discussing career advises. Trying to look into the future of the industry. And suggesting professional tips. The aim through this mentor-ship is to inspire new generations to focus on what is more important for the VFX industry. Take responsibilities for their art and passions as much as their families.

    And, in the process, to feel empowered to materialise from their imagination more and more of those creative, awe inspiring moments that this art form has gifted us with so far.

     

    http://TheCGCareer.com

     

    ,
  • Raspberry Pi – introduction and basic projects

    Connect through SSH on windows
    https://www.putty.org/

    Connect through Desktop
    Remote Desktop

    Common commands
    > sudo raspi-config
    > sudo apt-get update
    > sudo apt-get upgrade
    > ifconfig
    > nano test.py
    > wget https://path.to.image.png
    > sudo apt-get install git
    > git clone https://REPOSITORY
    > sudo reboot
    > suto shutdown -r now (reboot after shutdown)
    > cat /etc/os-release

     

     

     

    Starting kits:

    (more…)

    , ,
  • Blue Griffon – the new open source WYSIWYG, NVU like html and CSS editor

    www.bluegriffon.org

    BlueGriffon is an open source WYSIWYG editor powered by Gecko, the rendering engine developed for Mozilla Firefox. One of a few derivatives of NVU, a now-discontinued HTML editor, BlueGriffon is the only actively developed NVU derivative that supports HTML5 as well as modern components of CSS.

    If your goal is to write as little actual HTML as possible, then BlueGriffon is the tool you want. It’s a true drag-and-drop WYSIWYG website designer, and even includes a dual view option so you can see the code behind your design, in case you want to edit it or just learn from it.

    It also supports the EPUB ebook format, so you don’t have to just publish to the web: you can provide your readers with a download of your content that they can take with them. Licensed under the MPL, GPL, and LGPL, a version of BlueGriffon is available for Linux, Windows, and Mac.

    Source: opensource.com/alternatives/dreamweaver

  • What the Boeing 737 MAX’s crashes can teach us about production business – the effects of commoditisation

    newrepublic.com/article/154944/boeing-737-max-investigation-indonesia-lion-air-ethiopian-airlines-managerial-revolution

     

     

    Airplane manufacturing is no different from mortgage lending or insulin distribution or make-believe blood analyzing software (or VFX?) —another cash cow for the one percent, bound inexorably for the slaughterhouse.

     

    The beginning of the end was “Boeing’s 1997 acquisition of McDonnell Douglas, a dysfunctional firm with a dilapidated aircraft plant in Long Beach and a CEO (Harry Stonecipher) who liked to use what he called the “Hollywood model” for dealing with engineers: Hire them for a few months when project deadlines are nigh, fire them when you need to make numbers.” And all that came with it. “Stonecipher’s team had driven the last nail in the coffin of McDonnell’s flailing commercial jet business by trying to outsource everything but design, final assembly, and flight testing and sales.”

     

    It is understood, now more than ever, that capitalism does half-assed things like that, especially in concert with computer software and oblivious regulators.

     

    There was something unsettlingly familiar when the world first learned of MCAS in November, about two weeks after the system’s unthinkable stupidity drove the two-month-old plane and all 189 people on it to a horrific death. It smacked of the sort of screwup a 23-year-old intern might have made—and indeed, much of the software on the MAX had been engineered by recent grads of Indian software-coding academies making as little as $9 an hour, part of Boeing management’s endless war on the unions that once represented more than half its employees.

     

    Down in South Carolina, a nonunion Boeing assembly line that opened in 2011 had for years churned out scores of whistle-blower complaints and wrongful termination lawsuits packed with scenes wherein quality-control documents were regularly forged, employees who enforced standards were sabotaged, and planes were routinely delivered to airlines with loose screws, scratched windows, and random debris everywhere.

     

    Shockingly, another piece of the quality failure is Boeing securing investments from all airliners, starting with SouthWest above all, to guarantee Boeing’s production lines support in exchange for fair market prices and favorite treatments. Basically giving Boeing financial stability independently on the quality of their product. “Those partnerships were but one numbers-smoothing mechanism in a diversified tool kit Boeing had assembled over the previous generation for making its complex and volatile business more palatable to Wall Street.”

    (more…)

    , ,

Categories


Archive