https://www.awn.com/news/dreamworks-animation-release-moonray-open-source
https://openmoonray.org/
MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer, which has been used on feature films such as How to Train Your Dragon: The Hidden World, Trolls World Tour, The Bad Guys, the upcoming Puss In Boots: The Last Wish, as well as future titles. MoonRay was developed at DreamWorks and is in continuous active development and includes an extensive library of production-tested, physically based materials, a USD Hydra render delegate, multi-machine and cloud rendering via the Arras distributed computation framework.
Note: it does not support osl and usd handling is limited. Cycles may still be a fair alternative.
EDIT
MoonRay review: DreamWorks Animations’ superb rendering software is free for all
A high-performance Monte Carlo ray tracer that’s capable of both DreamWorks’ trademark stylised look and photorealism.
It has all the required features for that setup, including Arbitrary Output Variables (AOVs), which allow data from a shader or renderer to be output during rendering to aid compositing. Additionally, Deep Output and Cryptomatte are supported.
With support for OptiX 7.6 and GPU render denoising with Open Image Denoise 2, MoonRay is able to deliver particularly impressive results, especially when working interactively.
MoonRay has moved to a hybrid CPU and GPU rendering mode for its default state. It’s called XPU, and in many ways combines the best of both types of rendering workflow.
VFX Reference Platform 2023 is probably the biggest addition because it enables the use of MoonRay directly in Nuke 15.
MoonRay has already achieved great success with an array of feature films. Now the renderer is open source, the CG world can expect to see a whole new swathe of MoonRay-powered animations.
For
- Features for VFX workflows
- Open source
- XPU rendering
Against
- Designed for big studios
- Steep learning curve
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#BrendanFraser is a righteous dude.
In November 2007 our paychecks stopped. I was the FX lead on #JourneyToTheCenterOfTheEarth for Meteor Studios in Montreal and was asked to convince my crew to stay and finish the picture with a guarantee we’d all get paid with overtime. We had a handfull of shots left.
As soon as we delivered the last shot, we were escorted out. It was two weeks before Christmas and we’d soon learn there was no money. Meteor was declaring bankruptcy.
They owed us 1.3 million dollars.
Variety put their best reporter on it and after many artists and support staff bravely came forward, I got this short terse email:
“The paper(Variety) has decided that another visual effects company going bankrupt, however sad, is really not news worthy at this time”
I kept trying to get help from the Hollywood press. I realized it wasn’t just Variety’s decision, no one wanted to touch the story. My guess was the studio had put pressure on them to bury it.
Finally, I made that rejection quote from Variety the headline of our own press release, and hired a PR company to release it. One artist, Eric Labranche, made a website for us to communcate with each other and vote, many others helped as well.
Then I tried to get the attention of Brendan Fraser, the star and executive producer of the movie. I called his “people” from IMDB pro. They said they’d tell him, they did not.
24 hours after the release, I got a threatening email from Variety and a call. I hung up. I then got a call from Les Normes the labor dept in Canada. They told me not to go to the press it would ruin our case. I hung up on them to. Then the phone rang again and it was this fast talking New York City gal with a heavy brooklyn accent. She was excited that I’d called Fraser’s people and had gotten no response from him.
It was page six of the Post, the gossip page, but we’d take it. She said the story would be live on the website within the hour. Exactly one hour later there it was: https://pagesix.com/2008/08/01/a-journey-in-search-of-pay/
My phone rang as I was reading the piece, a 212 area code, I answered to thank the girl, but a man answered and he said. “Is this Dave Rand?” I said “Yes”.
“This is Brendan Fraser, what the fuck is going on?”
He had no idea that artists were not paid on his movie. He listened intently, asked a lot of questions and promised he would call me regularly until this was solved.
First, he called the Post to tell all: https://pagesix.com/2008/08/03/to-the-rescue-2/
A vfx wave began to form. Branden kept his promise, he publically campaigned for us. The media, especially Variety, even started to cover our story. Thank you David Cohen.
We finally got 80% of our money almost 2 yrs later.
To quote the great Steve Hulett : “What runs the world isn’t what’s right, or who’s the richest, it’s leverage, and who has it.”
We’d had none, but Mr Fraser gave us wings.
He’s a righteous dude.
These days, I’m very selective, if I’ve chosen to work there you can bet they’re moving in the