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Quantum Experiment Shows How Time Does not Exist Until we experience it
Read more: Quantum Experiment Shows How Time Does not Exist Until we experience it“I regard consciousness as fundamental. I regard matter as derivative from consciousness. We cannot get behind consciousness. Everything that we talk about, everything that we regard as existing, postulating consciousness.” – Max Planck, theoretical physicist who originated quantum theory, which won him the Nobel Prize in Physics in 1918
http://www.collective-evolution.com/2015/07/20/quantum-experiment-shows-how-time-doesnt-exist-as-we-think-it-does-mind-altering/
The “delayed-choice” experiment, or “quantum eraser,” and it can be considered a modified version of the double slit experiment.
“according to the quantum mechanic laws that govern subatomic affairs, of a particle like an electron to exist in a murky state of possibility — to be anywhere, everywhere or nowhere at all — until clicked into substantiality by a laboratory detector or an eyeball.”
“reality does not exist unless we are looking at it.” It suggests that we are living in a holographic-type of universe.
“If we attempt to attribute an objective meaning to the quantum state of a single system, curious paradoxes appear: quantum effects mimic not only instantaneous action-at-a-distance, but also, as seen here, influence of future actions on past events, even after these events have been irrevocably recorded.” – Asher Peres, pioneer in quantum information theory
He asks us to imagine a star emitting a photon billions of years ago, heading in the direction of planet Earth. In between, there is a galaxy. As a result of what’s known as “gravitational lensing,” the light will have to bend around the galaxy in order to reach Earth, so it has to take one of two paths, go left or go right. Billions of years later, if one decides to set up an apparatus to “catch” the photon, the resulting pattern would be (as explained above in the double slit experiment) an interference pattern. This demonstrates that the photon took one way, and it took the other way.
One could also choose to “peek” at the incoming photon, setting up a telescope on each side of the galaxy to determine which side the photon took to reach Earth. The very act of measuring or “watching” which way the photon comes in means it can only come in from one side. The pattern will no longer be an interference pattern representing multiple possiblities, but a single clump pattern showing “one” way.
What does this mean? It means how we choose to measure “now” affects what direction the photon took billions of years ago. Our choice in the present moment affected what had already happened in the past…. This makes absolutely no sense, which is a common phenomenon when it comes to quantum physics. Regardless of our ability make sense of it, it’s real. This experiment also suggests that quantum entanglement (which has also been verified, read more about that here) exists regardless of time. Meaning two bits of matter can actually be entangled, again, in time. -
Amazon Closes $8.5 Billion Acquisition of MGM – Recent media mergers
Read more: Amazon Closes $8.5 Billion Acquisition of MGM – Recent media mergershttps://variety.com/2022/tv/news/amazon-mgm-merger-close-1235207852
www.reuters.com/business/amazon-may-be-days-away-closing-deal-buy-film-studio-mgm-2022-03-14
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Pika Labs – generate AI videos from stills with embedded text messages
Read more: Pika Labs – generate AI videos from stills with embedded text messageshttps://discord.com/invite/pika
generate AI videos with encrypted text message using this amazing new mind-blowing feature from Pika Labs !
- command: /encrypt_text
- message: The text to encrypt
- prompt: The theme of the video, previous parameters still apply
- image (optional): A reference image for the video theme.
- font (optional): you can choose from 5 available font styles
- -w: A weight factor for the embedded message
- -size: The size of the embedded text
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Tim Kang – calibrated white light values in sRGB color space
8bit sRGB encoded
2000K 255 139 22
2700K 255 172 89
3000K 255 184 109
3200K 255 190 122
4000K 255 211 165
4300K 255 219 178
D50 255 235 205
D55 255 243 224
D5600 255 244 227
D6000 255 249 240
D65 255 255 255
D10000 202 221 255
D20000 166 196 2558bit Rec709 Gamma 2.4
2000K 255 145 34
2700K 255 177 97
3000K 255 187 117
3200K 255 193 129
4000K 255 214 170
4300K 255 221 182
D50 255 236 208
D55 255 243 226
D5600 255 245 229
D6000 255 250 241
D65 255 255 255
D10000 204 222 255
D20000 170 199 2558bit Display P3 encoded
2000K 255 154 63
2700K 255 185 109
3000K 255 195 127
3200K 255 201 138
4000K 255 219 176
4300K 255 225 187
D50 255 239 212
D55 255 245 228
D5600 255 246 231
D6000 255 251 242
D65 255 255 255
D10000 208 223 255
D20000 175 199 25510bit Rec2020 PQ (100 nits)
2000K 520 435 273
2700K 520 466 358
3000K 520 475 384
3200K 520 480 399
4000K 520 495 446
4300K 520 500 458
D50 520 510 482
D55 520 514 497
D5600 520 514 500
D6000 520 517 509
D65 520 520 520
D10000 479 489 520
D20000 448 464 520 -
domeble – Hi-Resolution CGI Backplates and 360° HDRI
When collecting hdri make sure the data supports basic metadata, such as:
- Iso
- Aperture
- Exposure time or shutter time
- Color temperature
- Color space Exposure value (what the sensor receives of the sun intensity in lux)
- 7+ brackets (with 5 or 6 being the perceived balanced exposure)
In image processing, computer graphics, and photography, high dynamic range imaging (HDRI or just HDR) is a set of techniques that allow a greater dynamic range of luminances (a Photometry measure of the luminous intensity per unit area of light travelling in a given direction. It describes the amount of light that passes through or is emitted from a particular area, and falls within a given solid angle) between the lightest and darkest areas of an image than standard digital imaging techniques or photographic methods. This wider dynamic range allows HDR images to represent more accurately the wide range of intensity levels found in real scenes ranging from direct sunlight to faint starlight and to the deepest shadows.
The two main sources of HDR imagery are computer renderings and merging of multiple photographs, which in turn are known as low dynamic range (LDR) or standard dynamic range (SDR) images. Tone Mapping (Look-up) techniques, which reduce overall contrast to facilitate display of HDR images on devices with lower dynamic range, can be applied to produce images with preserved or exaggerated local contrast for artistic effect. Photography
In photography, dynamic range is measured in Exposure Values (in photography, exposure value denotes all combinations of camera shutter speed and relative aperture that give the same exposure. The concept was developed in Germany in the 1950s) differences or stops, between the brightest and darkest parts of the image that show detail. An increase of one EV or one stop is a doubling of the amount of light.
The human response to brightness is well approximated by a Steven’s power law, which over a reasonable range is close to logarithmic, as described by the Weber�Fechner law, which is one reason that logarithmic measures of light intensity are often used as well.
HDR is short for High Dynamic Range. It’s a term used to describe an image which contains a greater exposure range than the “black” to “white” that 8 or 16-bit integer formats (JPEG, TIFF, PNG) can describe. Whereas these Low Dynamic Range images (LDR) can hold perhaps 8 to 10 f-stops of image information, HDR images can describe beyond 30 stops and stored in 32 bit images.
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DimensionX – Create Any 3D and 4D Scenes from a Single Image with Controllable Video Diffusion
https://chenshuo20.github.io/DimensionX
https://github.com/wenqsun/DimensionX
https://huggingface.co/spaces/fffiloni/DimensionX
https://huggingface.co/wenqsun/DimensionX/tree/main
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