RANDOM POSTs
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New Apple iPad Pro with LIDAR scanning support
www.zdnet.com/article/apples-new-ipad-pro-arrives-with-updated-chip-and-lidar-scanner-for-ar-apps/
The LiDAR scanner — a technology better known in self-driving cars — measures the distance to surrounding objects up to 5 meters away. New depth frameworks in iPadOS combine depth points measured by the LiDAR scanner, data from both cameras and motion sensors, and is enhanced by computer vision algorithms on the A12Z Bionic for a more detailed map of a scene. The aim is to boost the quality of AR experience created on the iPad Pro.
Apple said existing ARKit apps will automatically get instant AR placement, improved motion capture and people occlusion.
The tablet will have a 10-hour battery life, a 12MP Wide camera which can capture 4K video, and a 10MP Ultra Wide camera that zooms out two times to capture a much wider field of view.
Apps like DoubleTake by FiLMiC Pro, available next month, leverage the pro cameras and studio-quality mics to turn iPad Pro into a mobile video production studio.6
With iPadOS 13.4, Apple brings trackpad support to iPad, giving customers an all-new way to interact with their iPad.
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Pika.art – an AI for creating videos from stills
“It converts simple text instructions into captivating videos, in seconds.
The story behind this AI is fascinating: A team of four engineers, led by Demi Guo and Chenlin Meng, was born with a clear vision: to transform video creation.
After raising $55 million, Pika Labs initially focused on Japanese anime-style animations before expanding into 3D animation” -
scikit-learn – Machine Learning A.I. in Python
Read more: scikit-learn – Machine Learning A.I. in Pythonhttp://scikit-learn.org/stable/
Simple and efficient tools for data mining and data analysis Accessible to everybody, and reusable in various contexts Built on NumPy, SciPy, and matplotlib Open source, commercially usable – BSD license
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Open Shading Language (OSL) by Larry Gritz
Read more: Open Shading Language (OSL) by Larry GritzOpen Shading Language (OSL) is a small but rich language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation.
https://open-shading-language.readthedocs.io/en/main/
https://github.com/AcademySoftwareFoundation/OpenShadingLanguage
https://github.com/sambler/osl-shaders
Learn OSL in a few minutes
https://learnxinyminutes.com/docs/osl/ -
Requirements for Roman Empire’s army recruiting, hiring and interviews
Read more: Requirements for Roman Empire’s army recruiting, hiring and interviews- Physique (everyone had to be the same height and be able to raise the same shield to cover the group)
- Lively eyes (indicator of quick thinking)
- Good manners (indicator of obey orders and show respect)
- A reputable, educated family
- A sense of humour (indicator of positive attitude and perspective)
- Literacy (indicator of good judgment and prioritization)
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Watch Google’s Stadia Event In 5 Minutes
Read more: Watch Google’s Stadia Event In 5 MinutesEDIT 20220929: Google to close Stadia cloud service and refund gamers
https://www.bbc.com/news/technology-47634263
If it does indeed go for a subscription model, Google has some important decisions to make about how will dish money out to publishers.
On YouTube, one of the stats that determines how much ad revenue creators get is “minutes watched”. In gaming, “minutes played” could lead to some developers introducing gameplay mechanics that are counter-intuitive to a good time, but vital if they are to gain income.
Or, developers might have to make up the loss of funds by encouraging players to pay for additional items to progress more quickly, in a far more aggressive manner than console gamers are used to today.
The ad-laden, endorphin-pumping, lootbox-peddling mobile gaming industry might be considered the canary in a very miserable coal-mine, here. Paying for a games console, and its games, may not be such a bad thing after all.
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