COLOR

  • Photography Basics : Spectral Sensitivity Estimation Without a Camera

    https://color-lab-eilat.github.io/Spectral-sensitivity-estimation-web/

     

    A number of problems in computer vision and related fields would be mitigated if camera spectral sensitivities were known. As consumer cameras are not designed for high-precision visual tasks, manufacturers do not disclose spectral sensitivities. Their estimation requires a costly optical setup, which triggered researchers to come up with numerous indirect methods that aim to lower cost and complexity by using color targets. However, the use of color targets gives rise to new complications that make the estimation more difficult, and consequently, there currently exists no simple, low-cost, robust go-to method for spectral sensitivity estimation that non-specialized research labs can adopt. Furthermore, even if not limited by hardware or cost, researchers frequently work with imagery from multiple cameras that they do not have in their possession.

     

    To provide a practical solution to this problem, we propose a framework for spectral sensitivity estimation that not only does not require any hardware (including a color target), but also does not require physical access to the camera itself. Similar to other work, we formulate an optimization problem that minimizes a two-term objective function: a camera-specific term from a system of equations, and a universal term that bounds the solution space.

     

    Different than other work, we utilize publicly available high-quality calibration data to construct both terms. We use the colorimetric mapping matrices provided by the Adobe DNG Converter to formulate the camera-specific system of equations, and constrain the solutions using an autoencoder trained on a database of ground-truth curves. On average, we achieve reconstruction errors as low as those that can arise due to manufacturing imperfections between two copies of the same camera. We provide predicted sensitivities for more than 1,000 cameras that the Adobe DNG Converter currently supports, and discuss which tasks can become trivial when camera responses are available.

     

     

     

    , ,
    Read more: Photography Basics : Spectral Sensitivity Estimation Without a Camera
  • OLED vs QLED – What TV is better?

     

    Supported by LG, Philips, Panasonic and Sony sell the OLED system TVs.
    OLED stands for “organic light emitting diode.”
    It is a fundamentally different technology from LCD, the major type of TV today.
    OLED is “emissive,” meaning the pixels emit their own light.

     

    Samsung is branding its best TVs with a new acronym: “QLED”
    QLED (according to Samsung) stands for “quantum dot LED TV.”
    It is a variation of the common LED LCD, adding a quantum dot film to the LCD “sandwich.”
    QLED, like LCD, is, in its current form, “transmissive” and relies on an LED backlight.

     

    OLED is the only technology capable of absolute blacks and extremely bright whites on a per-pixel basis. LCD definitely can’t do that, and even the vaunted, beloved, dearly departed plasma couldn’t do absolute blacks.

    QLED, as an improvement over OLED, significantly improves the picture quality. QLED can produce an even wider range of colors than OLED, which says something about this new tech. QLED is also known to produce up to 40% higher luminance efficiency than OLED technology. Further, many tests conclude that QLED is far more efficient in terms of power consumption than its predecessor, OLED.

     

    When analyzing TVs color, it may be beneficial to consider at least 3 elements:
    “Color Depth”, “Color Gamut”, and “Dynamic Range”.

     

    Color Depth (or “Bit-Depth”, e.g. 8-bit, 10-bit, 12-bit) determines how many distinct color variations (tones/shades) can be viewed on a given display.

     

    Color Gamut (e.g. WCG) determines which specific colors can be displayed from a given “Color Space” (Rec.709, Rec.2020, DCI-P3) (i.e. the color range).

     

    Dynamic Range (SDR, HDR) determines the luminosity range of a specific color – from its darkest shade (or tone) to its brightest.

     

    The overall brightness range of a color will be determined by a display’s “contrast ratio”, that is, the ratio of luminance between the darkest black that can be produced and the brightest white.

     

    Color Volume is the “Color Gamut” + the “Dynamic/Luminosity Range”.
    A TV’s Color Volume will not only determine which specific colors can be displayed (the color range) but also that color’s luminosity range, which will have an affect on its “brightness”, and “colorfulness” (intensity and saturation).

     

    The better the colour volume in a TV, the closer to life the colours appear.

     

    QLED TV can express nearly all of the colours in the DCI-P3 colour space, and of those colours, express 100% of the colour volume, thereby producing an incredible range of colours.

     

    With OLED TV, when the image is too bright, the percentage of the colours in the colour volume produced by the TV drops significantly. The colours get washed out and can only express around 70% colour volume, making the picture quality drop too.

     

    Note. OLED TV uses organic material, so it may lose colour expression as it ages.

     

    Resources for more reading and comparison below

    www.avsforum.com/forum/166-lcd-flat-panel-displays/2812161-what-color-volume.html

     

    www.newtechnologytv.com/qled-vs-oled/

     

    news.samsung.com/za/qled-tv-vs-oled-tv

     

    www.cnet.com/news/qled-vs-oled-samsungs-tv-tech-and-lgs-tv-tech-are-not-the-same/

     

    ,
    Read more: OLED vs QLED – What TV is better?
  • THOMAS MANSENCAL – The Apparent Simplicity of RGB Rendering

     

    https://thomasmansencal.substack.com/p/the-apparent-simplicity-of-rgb-rendering

     

    The primary goal of physically-based rendering (PBR) is to create a simulation that accurately reproduces the imaging process of electro-magnetic spectrum radiation incident to an observer. This simulation should be indistinguishable from reality for a similar observer.

     

    Because a camera is not sensitive to incident light the same way than a human observer, the images it captures are transformed to be colorimetric. A project might require infrared imaging simulation, a portion of the electro-magnetic spectrum that is invisible to us. Radically different observers might image the same scene but the act of observing does not change the intrinsic properties of the objects being imaged. Consequently, the physical modelling of the virtual scene should be independent of the observer.

    Read more: THOMAS MANSENCAL – The Apparent Simplicity of RGB Rendering

LIGHTING