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– Valve is currently working on an open-source BCI software project, to interpret the signals being read from people’s brains using VR headsets.
– “If you’re a software developer in 2022 who doesn’t have one of these in your test lab, you’re making a silly mistake,”
– “The real world will seem flat, colourless, blurry compared to the experiences you’ll be able to create in people’s brains.”
– “BCIs have advanced to a point where that (VR) vertigo could be suppressed artificially, and that “it’s more of a certification issue than a scientific one”.
– Neuroplasticity is the ability of our brains to re-learn how to operate the body when something changes.
– “You can iterate software faster than a prosthetic”
https://www.cultofmac.com/726927/apple-among-the-tech-giants-snapping-up-vfx-experts-to-work-on-ar/
Silicon Valley’s biggest companies are snapping up the people and technology behind some of Hollywood’s blockbusters in an effort to improve their augmented- and virtual-reality offerings.
“It’s harder to make as much money working in visual effects,” said Paul Debevec, a veteran of the visual-effects industry who is now a professor at the University of Southern California. About 4½ years ago Google hired Mr. Debevec, an award-winning pioneer in the creation of convincing digital humans, to help the company advance extended reality.
Working in visual effects in film and TV can mean long, unpredictable hours, limited compensation, poor job security and paltry benefits—many call it the “cool tax” one pays for the pleasure of working in Hollywood.
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