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Use this at your own risk. ;)
The key is to change the USB from a “USB drive” to “local disk” type.
Steps:
woshub.com/removable-usb-flash-drive-as-local-disk-in-windows-7/
To force the driver update:
appuals.com/how-to-fix-the-third-party-inf-doesnt-contain-digital-signature-information/
Zip file attached to this post.
Real-World Measurements for Call of Duty: Advanced Warfare
www.activision.com/cdn/research/Real_World_Measurements_for_Call_of_Duty_Advanced_Warfare.pdf
Local version
Real_World_Measurements_for_Call_of_Duty_Advanced_Warfare.pdf
Use OpenShot to insert videos into LibreOffice presentations:
www.techrepublic.com/blog/smb-technologist/embed-video-into-a-libreoffice-impress-presentation/
Note, the only format that is readily supported by LibreOffice Impress is the free Ogg Vorbis video.
You will still need to install codes for your OS to be able to insert the video.
Windows codecs can be found here: http://codecguide.com/download_kl.htm
MacOS: http://forums.appleinsider.com/t/66277/codec-pack-for-mac#post_961756
blogs.nvidia.com/blog/2019/03/18/omniverse-collaboration-platform/
developer.nvidia.com/nvidia-omniverse
An open, Interactive 3D Design Collaboration Platform for Multi-Tool Workflows to simplify studio workflows for real-time graphics.
It supports Pixar’s Universal Scene Description technology for exchanging information about modeling, shading, animation, lighting, visual effects and rendering across multiple applications.
It also supports NVIDIA’s Material Definition Language, which allows artists to exchange information about surface materials across multiple tools.
With Omniverse, artists can see live updates made by other artists working in different applications. They can also see changes reflected in multiple tools at the same time.
For example an artist using Maya with a portal to Omniverse can collaborate with another artist using UE4 and both will see live updates of each others’ changes in their application.
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