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https://www.slashcam.com/news/single/Netflix-removes-movie-noise–saves-30–bandwidth-a-17337.html
”’Filmmaker Parker Gibbons has drawn attention to a very interesting fact: Netflix removes film noise before streaming its movies and artificially adds it back when decoding. This is because digitally shot films are actually free of any film grain, the very specific (not to be confused with noise caused by too little light) noise that occurs in analog filming. But this type of noise has become so associated with “real” motion pictures through the long history of film (as a component of the film look) that it is unconsciously perceived by many viewers as an important feature of a motion picture.
…
This leads to a difficult-to-resolve contradiction between, on the one hand, film material that is as compressible and noise-free as possible, and, on the other hand, the noise caused by film grain that is desirable for the film look. Netflix has found a very special solution to resolve this contradiction. It uses a very special function of the open source AV1 video codec, which Netflix has been using for a long time, namely the artificial synthesis of film grain. Thus, film noise is first analyzed using statistical methods before compression and then removed for efficient compression. According to Netflix, this saves around 30% of the data during transmission.”’
https://www.russian3dscanner.com/wrap4d/
R3DS Wrap4D is an extended version of Wrap designed specifically for 4D processing. It takes a sequence of textured 3D scans as an input and produces a sequence of meshes with a consistent topology as an output.
The solution includes 12 new nodes. At the heart of the pipeline is the FacialWrapping node which combines the power of the BlendWrapping node with the results from the lip and eyelid detector. The idea behind the node is to provide a robust result that doesn’t require cleanup.
So, what is the IBK keyer? The very non-technical answer to that is that the ‘image- based keyer’ is a proprietary keyer in Nuke that typically deals with classic bluescreen or greenscreen plates (that need keying) by recognizing that these plates do not always have uniform color coverage. We’ve all seen uneven blue and greenscreens; that’s one place where the IBK Keyer can come in handy.
The beginning of the CAD modeling in Blender has just arrived with CAD Sketcher. A still early in development project to bring CAD Parametric and Constraint Driven Design to blender 3.0 Includes everything from tangents, distances, angles, equal and more.
Get it here:
https://makertales.gumroad.com/l/CADsketcher
https://www.marcelpichert.com/post/12-toolsets-for-a-smarter-and-faster-comp-workflow
http://www.nukepedia.com/miscellaneous/m_toolsets
Efficient-Workflow Toolsets:
– degrain
– prerender
– concatenation
Keying Toolsets:
– IBK stacker
– Keying Setup Basic
– Keying Setup Plus
Projection Toolsets:
– uv project
– project warp
– project shadow
Mini Toolsets:
– rotate normals
– clamp saturation
– check comp
NanoVDB, is NVIDIA’s version of the OpenVDB library. This solution offers one significant advantage over OpenVDB, namely GPU support. It accelerates processes such as filtering, volume rendering, collision detection, ray tracing, etc., and allows you to generate and load complex special effects, all in real time.
Nevertheless, the NanoVDB structure does not significantly compress volume size. Therefore, it’s not so commonly applied in game development.
github.com/eidosmontreal/unreal-vdb
Example file: https://lnkd.in/gMqmFwCj
https://github.com/nerdvegas/rez
Rez is a cross-platform package manager with a difference. Using Rez you can create standalone environments configured for a given set of packages. However, unlike many other package managers, packages are not installed into these standalone environments. Instead, all package versions are installed into a central repository, and standalone environments reference these existing packages. This means that configured environments are lightweight, and very fast to create, often taking just a few seconds to configure despite containing hundreds of packages.
https://www.studiobinder.com/blog/what-is-rolling-stutter
Rendering rolling shutter in Arnold
Rolling_shutter is used to simulate the type of rolling shutter effect seen in footage shot with digital cameras that use CMOS-based sensors such as Blackmagics, Alexas, REDs, and even iPhones. This method is implemented by rolling (moving) the shutter across the camera area instead of the entire image area all at the same time.
https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_user_guide_ac_cameras_html
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