https://www.provideocoalition.com/color-management-part-14-combining-ocio-and-after-effects/
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https://github.com/autodesk/Aurora
Goals for Aurora
Features
After 12 years developing and supporting Bokeh we are excited to announce the product has found a new home with Foundry.
https://peregrinelabs.com/blogs/news/bokeh-has-a-new-home
https://www.geogebra.org/calculator
https://stability.ai/blog/stable-diffusion-v2-release
https://github.com/GafferHQ/gaffer/releases/tag/1.0.3.0
https://github.com/GafferHQ/gaffer/pull/4812
This release introduces support for the open source Cycles renderer. This is introduced as an opt-in feature preview intended for early testing and feedback as breaking changes can be expected while we continue to improve Cycles integration in future releases. As such, the use of Cycles is disabled by default but can be enabled via an environment variable. Additionally we’ve added support for viewing parameter history in the Light Editor, automatic render-time translation of UsdPreviewSurface shaders and UsdLuxLights for Arnold and made the usual small fixes and improvements.
https://blogs.nvidia.com/blog/2022/08/09/neural-graphics-sdk-metaverse-content/
Unfortunately, png output only at the moment:
http://imaginaire.cc/gaugan360/
https://www.petertimberlake.com/practicematerial
“…a bunch of high quality practice material for compositors looking to build their reels. Contains all plates, roto, CG elements, matte paintings, and everything required to start compositing.”
https://www.materialx.org/assets/ASWF_OSD2022_MaterialX_OSL_Final.pdf
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