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rayshader is an open source package for producing 2D and 3D data visualizations in R. rayshader uses elevation data in a base R matrix and a combination of raytracing, hillshading algorithms, and overlays to generate stunning 2D and 3D maps. In addition to maps, rayshader also allows the user to translate ggplot2 objects into beautiful 3D data visualizations.
The models can be rotated and examined interactively or the camera movement can be scripted to create animations. Scenes can also be rendered using a high-quality pathtracer, rayrender. The user can also create a cinematic depth of field post-processing effect to direct the user’s focus to important regions in the figure. The 3D models can also be exported to a 3D-printable format with a built-in STL export function, and can be exported to an OBJ file.
High Performance Ray TracingIntel® Embree is a high-performance ray tracing library developed at Intel which supports x86 CPUs under Linux, macOS, and Windows; ARM CPUs on macOS; as well as Intel® Arc™ GPUs under Linux and Windows. Embree targets graphics application developers to improve the performance of photo-realistic rendering applications and is optimized towards production rendering. Embree is released as open source under the Apache 2.0 License
https://github.com/AcademySoftwareFoundation/OpenRV
https://adsknews.autodesk.com/news/rv-open-source
“Autodesk is committed to helping creators envision a better world, and having access to great tools allows them do just that. So we are making RV, our Sci-Tech award-winning media review and playback software, open source. Code contributions from RV along with DNEG’s xStudio and Sony Pictures Imageworks’ itview will shape the Open Review Initiative, the Academy Software Foundation’s (ASWF) newest sandbox project to build a unified, open source toolset for playback, review, and approval. ”
Zibra VDB Compression is the newest ZibraAI solution, being developed to bring film-quality VFX into games with GPU-powered compressed VDB effects.
Born from a custom AI-based technology, it makes it possible to:
Our VDB compression solution also opens new possibilities for realistic scene lighting. With our tech, you can use light data from VFX to light up a scene, add reflections, etc, making your game much more immersive and true to life.
Quilts are an image standard that Looking Glass uses to produce 3D experiences. This standard is used to describe both still and moving images (pictures and videos).
The main benefit of the quilt format is that it can work for both images and videos! Quilts allow for an efficient way to store frame by frame data as .mp4, .webm or other common media formats. They’re also compact. for example, the above quilt was compressed to be under 1MB of data!
Each tile in the quilt is a conventional 2D image of a scene. The bottom-left tile of the quilt (view 0) is the leftmost view of the scene, and the top-right tile is the rightmost, like so:
https://cv-tricks.com/how-to/developer-guide-to-key-differences-between-python-2-and-3/
https://medium.com/@meghamohan/mutable-and-immutable-side-of-python-c2145cf72747
Everything in Python is an object.
Since everything in Python is an Object, every variable holds an object instance. When an object is initiated, it is assigned a unique object id. Its type is defined at runtime and once set can never change, however its state can be changed if it is mutable.
Simply put, a mutable object can be changed after it is created, and an immutable object can’t.
Mutable objects:
list, dict, set, byte array
Immutable objects:
int, float, complex, string, tuple, frozen set [note: immutable version of set], bytes
Japanese town generator
https://80.lv/articles/japanese-town-generator-set-up-in-blender/
http://3dstereophoto.blogspot.com/p/software.html
http://3dstereophoto.blogspot.com/2015/06/depth-map-automatic-generator-7-dmag7.html
Automatic depth map generation, stereo matching, multi-view stereo, Structure from Motion (SfM), photogrammetry, 2d to 3d conversion, etc.
Software to
– create depth maps from stereo pairs (stereo matching),
– generate intermediate synthetic views (lenticular),
– create depth maps from multiple views (multi-view stereo matching),
– create dense 3D reconstruction (point cloud) from multiple views (structure from motion and multi-view stereo),
– perform 2D to 3D image conversion (stereo conversion),
– perform edge-preserving smoothing,
– rectify/align stereo pairs
The Cattery is a library of free third-party machine learning models converted to .cat files to run natively in Nuke, designed to bridge the gap between academia and production, providing all communities access to different ML models that all run in Nuke. Users will have access to state-of-the-art models addressing segmentation, depth estimation, optical flow, upscaling, denoising, and style transfer, with plans to expand the models hosted in the future.
https://www.foundry.com/insights/machine-learning/the-artists-guide-to-cattery
https://community.foundry.com/cattery
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