“delve into an algorithm developed by Sean Feeley, a Senior Staff Environment Tech Artist that is part of the creative minds at Santa Monica Studio. This algorithm, originally designed to address edge inaccuracy on foliage, has the potential to revolutionize the way we approach texture optimization in the gaming industry. ”
LightIt is a script for Maya and Arnold that will help you and improve your lighting workflow.
Thanks to preset studio lighting components (lights, backdrop…), high quality studio scenes and HDRI library manager.
https://www.artstation.com/artwork/393emJ
A Zen of Python is a list of 19 guiding principles for writing beautiful code. Zen of Python was written by Tim Peters and later added to Python.
Here is how you can access the Zen of Python.
import this
print(this)
Output:
The Zen of Python, by Tim Peters
https://hellothisistim.com/blog/comp-rules/
This project implements RIFE – Real-Time Intermediate Flow Estimation for Video Frame Interpolation for The Foundry’s Nuke.
RIFE is a powerful frame interpolation neural network, capable of high-quality retimes and optical flow estimation.
This implementation allows RIFE to be used natively inside Nuke without any external dependencies or complex installations. It wraps the network in an easy-to-use Gizmo with controls similar to those in OFlow or Kronos.
https://github.com/rafaelperez/RIFE-for-Nuke
A tool that detects, crops, and presents reference & cg spheres
https://www.patreon.com/posts/nuke-auto-ai-96524139
Website link: https://lnkd.in/dr7Xv5C9
Nukepedia: https://lnkd.in/dfRuVtJ8
Github: https://lnkd.in/drXeHcn