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The role of a VFX Supervisor in filmmaking is multifaceted, encompassing pre-production planning, budgeting, team management, on-set supervision, and post-production oversight. They collaborate with directors to understand the creative vision, plan VFX sequences, and ensure seamless integration of digital elements. Their responsibilities include guiding actors, capturing on-set references, maintaining quality control, and overseeing the final VFX integration during post-production. Effective documentation and reporting throughout the process are crucial for successful project completion.
Full breakdown here: https://squarezeroone.wixsite.com/home/post/the-vital-role-of-the-vfx-supervisor-in-filmmaking
Teaching computer graphics programming to regular folks. Original content written by professionals with years of field experience. We dive straight into code, dissect equations, avoid fancy jargon and external libraries. Explained in plain English. Free.
https://www.scratchapixel.com/
https://learnhowtolearn.org/how-to-build-extremely-quickly
This article presents a method called “outline speedrunning” to accelerate project completion. This approach involves recursively outlining tasks and filling them in rapidly, delaying perfection until the end.
Outlining is essential for planning and executing projects efficiently. The outline speedrunning method boosts productivity by focusing on rapid task completion and deferring perfection, leading to improved outcomes and reduced stress.
https://9to5mac.com/2024/06/06/change-to-adobe-terms-amp-conditions
The terms say:
Solely for the purposes of operating or improving the Services and Software, you grant us a non-exclusive, worldwide, royalty-free sublicensable, license, to use, reproduce, publicly display, distribute, modify, create derivative works based on, publicly perform, and translate the Content. For example, we may sublicense our right to the Content to our service providers or to other users to allow the Services and Software to operate with others, such as enabling you to share photos
Designer Wetterschneider, who counts DC Comics and Nike among his clients, was one of the graphics pros to object to the terms.
Here it is. If you are a professional, if you are under NDA with your clients, if you are a creative, a lawyer, a doctor or anyone who works with proprietary files – it is time to cancel Adobe, delete all the apps and programs. Adobe can not be trusted.
Movie director Duncan Jones was equally blunt in his response.
Hey @Photoshop what the hell was that new agreement you forced us to sign this morning that locked our ap until we agree to it? We are working on a bloody movie here, and NO, you don’t suddenly have the right to any of the work we are doing on it because we pay you to use photoshop. What the f**k?!
Should you ditch Photoshop with immediate effect?
https://www.creativeboom.com/resources/should-you-ditch-photoshop-with-immediate-effect/
Adobe’s response
Adobe is not claiming ownership over the content you create in Photoshop. Likewise, it will not use customer content to train its Firefly generative AI model.
https://www.fastcompany.com/91131427/want-to-build-a-company-that-lasts-think-three-layer-cake
Building a successful business requires a focus on three key elements: product excellence, go-to-market strategy, and operational excellence. Neglecting any of these areas can lead to failure, as evidenced by the high percentage of startups that don’t make it past the five-year mark. Founders and CEOs must ensure a solid product foundation while also integrating effective sales, marketing, and management strategies to achieve sustainable growth and scale.
https://cdn.borisfx.com/borisfx/store/silhouette/2024-0/Silhouette-2024-WhatsNew.pdf
Matte Assist ML
Automatically generates a matte over time based on single or multiple
keyframed roto shapes or input mattes using machine learning object
segmentation and propagation.
Optical Flow ML
Generates machine learning powered optical flow data for use in one of the
Roto based node’s Flow Tracker: Roto, Roto Blend, Tracker, Power Mask,
Morph and Depth. Optical flow estimates per-pixel motion between frames and
can be used to track shapes and objects.
Retime ML
A machine learning motion estimation and retiming model that produces
smooth motion. Expands or contracts the timing of a selected range of frames.
https://cutlefish.substack.com/p/tbm-290-the-dependency-threshold
There’s a point beyond which no individual, no team, and no company can solve the dependency and constraint puzzle using brute-force methods.
Imagine a company where 10% of the work involves multiple teams, touches different codebases, requires careful coordination, and requires frequent meetings that span organizational boundaries and challenge local incentives. This situation might still be feasible.
Now imagine that this percentage is more like 25%. Very quickly, the constraint satisfaction problem becomes an order of magnitude more complex.
What might a heuristic approach look like in product development?
There (is) a chance that teams will miss an opportunity to find an optimal solution? Yes. But the probability of that happening is far outweighed by the likelihood that 1) bad things will NOT happen, and 2) good things may emerge.
The trouble, I believe, is that it can be incredibly hard for managers to make the case for, on the surface, doing less. Discussions about WIP limits and prioritization often devolve into debates over the actual WIP limit and precise estimates! Instead of seeing the forest through the trees, we obsess about finding the optimal answer.
https://maheshba.bitbucket.io/blog/2024/05/08/2024-ThreeLaws.html
https://braindump.me/blog-posts/building-an-ai-game-studio
Braindump is an attempt to imagine what game creation could be like in the brave new world of LLMs and generative AI to give you an entire AI game studio, complete with coders, artists, and so on, to help you create your dream game.
https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_basics.html
https://www.canva.com/design/DAGBWXOIWXY/hW1uECYrkiyqs9rN0a-XIA/view?utm_content=DAGBWXOIWXY
https://www.reddit.com/r/godot/comments/18aid4u/unit_circle_in_godot_format_version_2_by_foxsinart/
Images in the post
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https://www.awn.com/news/dreamworks-animation-release-moonray-open-source
MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer, which has been used on feature films such as How to Train Your Dragon: The Hidden World, Trolls World Tour, The Bad Guys, the upcoming Puss In Boots: The Last Wish, as well as future titles. MoonRay was developed at DreamWorks and is in continuous active development and includes an extensive library of production-tested, physically based materials, a USD Hydra render delegate, multi-machine and cloud rendering via the Arras distributed computation framework.
Note: it does not support osl and usd handling is limited. Cycles may still be a fair alternative.
EDIT
MoonRay review: DreamWorks Animations’ superb rendering software is free for all
A high-performance Monte Carlo ray tracer that’s capable of both DreamWorks’ trademark stylised look and photorealism.
It has all the required features for that setup, including Arbitrary Output Variables (AOVs), which allow data from a shader or renderer to be output during rendering to aid compositing. Additionally, Deep Output and Cryptomatte are supported.
With support for OptiX 7.6 and GPU render denoising with Open Image Denoise 2, MoonRay is able to deliver particularly impressive results, especially when working interactively.
MoonRay has moved to a hybrid CPU and GPU rendering mode for its default state. It’s called XPU, and in many ways combines the best of both types of rendering workflow.
VFX Reference Platform 2023 is probably the biggest addition because it enables the use of MoonRay directly in Nuke 15.
MoonRay has already achieved great success with an array of feature films. Now the renderer is open source, the CG world can expect to see a whole new swathe of MoonRay-powered animations.
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