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https://www.freecodecamp.org/news/working-from-home-tips-to-stay-productive/
Tip #1 – Build a strong work-life balance
Tip #2 – Create your own working environment
Tip #3 – Socialize at work
Tip #4 – Become a time-management expert
Tip #5 – Learn to deep focus
www.studiobinder.com/blog/what-is-an-entertainment-lawyer-definition/
Areas Entertainment Lawyers Can Help With
– Navigating contracts
– Protecting Intellectual Property (IP)
– Connecting clients to other industry professionals (lawyers, managers, agents)
HardOps & Box Cutter (Blender Bros)
https://blendermarket.com/products/hard-ops–boxcutter-ultimate-bundle
ND
https://hugemenace.gumroad.com/l/nd-blender-addon
Engraver
https://johnniewooker.gumroad.com/l/qOyVO
Bool Tool add on
KitOps
https://chippwalters.gumroad.com/l/kitops
Screws and Bolts package for KitOps
https://masterxeon1001.gumroad.com/l/hopsclassicinserts
Recommended workflow when working with most basic inserts;
KitOps VP Display Add on
MeshMachine (Blender Bros)
https://www.blendermarket.com/products/meshmachine
The DirectDraw Surface container file format (uses the filename extension DDS), is a Microsoft format for storing data compressed with the previously proprietary S3 Texture Compression (S3TC) algorithm, which can be decompressed in hardware by GPUs. This makes the format useful for storing graphical textures and cubic environment maps as a data file, both compressed and uncompressed.
en.wikipedia.org/wiki/DirectDraw_Surface
The DDS format was developed by Microsoft to be used with the DirectX SDK for the development of real-time rendering applications, particularly 3D games. The format is primarily used to store model textures, mipmap levels, and cubemaps in 3D video games.
spring2013animationseminar.wordpress.com/2013/03/16/march-27-alex-mcdowell/
www.rinascimentodigitale.it/transmedia.html
“I think that it’s important now for people coming into the entertainment or pop culture business to know that all bets are off, … We don’t necessarily know that film making as we know it will exist in few years.
We don’t know that gaming is going to look the way it (now) looks or TV is going to look the way it looks. There is no doubt that there is convergence happening through these various media”