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www.alexanderrichtertd.com/post/plex-open-source-pipeline
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– create a company pipeline
– add a project pipeline
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– desktop app
– save (+ publish) | load | create | render
– get, set and handle data | img | scripts
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– setup menu, shelf, toolbar, …
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– naming conventions
– software pipeline
– folder structure (project & pipeline)
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– project (resolution, fps …)
– user (name, task …)
– context (shot, task, comment …)
– environment variables (PROJECT_PATH …)
– additional libraries
Feedback & Debug (+ advanced logging)
– inform user about processes
– debug like a king *bow*
https://www.facebook.com/coreycorza/videos/1017363692395438
https://www.facebook.com/coreycorza/videos/232219838955272
www.awn.com/news/weta-digital-and-sidefx-bringing-houdini-cloud
New WetaH collaboration marks leading VFX company’s second move to integrate top commercial and proprietary applications in a single cloud-based service.
https://www.freecodecamp.org/news/advanced-computer-vision-with-python
https://www.freecodecamp.org/news/how-to-use-opencv-and-python-for-computer-vision-and-ai
Working for a VFX (Visual Effects) studio provides numerous opportunities to leverage the power of Python and OpenCV for various tasks. OpenCV is a versatile computer vision library that can be applied to many aspects of the VFX pipeline. Here’s a detailed list of opportunities to take advantage of Python and OpenCV in a VFX studio:
Interpolating frames from an EXR sequence using OpenCV can be useful when you have only every second frame of a final render and you want to create smoother motion by generating intermediate frames. However, keep in mind that interpolating frames might not always yield perfect results, especially if there are complex changes between frames. Here’s a basic example of how you might use OpenCV to achieve this:
import cv2 import numpy as np import os # Replace with the path to your EXR frames exr_folder = "path_to_exr_frames" # Replace with the appropriate frame extension and naming convention frame_template = "frame_{:04d}.exr" # Define the range of frame numbers you have start_frame = 1 end_frame = 100 step = 2 # Define the output folder for interpolated frames output_folder = "output_interpolated_frames" os.makedirs(output_folder, exist_ok=True) # Loop through the frame range and interpolate for frame_num in range(start_frame, end_frame + 1, step): frame_path = os.path.join(exr_folder, frame_template.format(frame_num)) next_frame_path = os.path.join(exr_folder, frame_template.format(frame_num + step)) if os.path.exists(frame_path) and os.path.exists(next_frame_path): frame = cv2.imread(frame_path, cv2.IMREAD_ANYDEPTH | cv2.IMREAD_COLOR) next_frame = cv2.imread(next_frame_path, cv2.IMREAD_ANYDEPTH | cv2.IMREAD_COLOR) # Interpolate frames using simple averaging interpolated_frame = (frame + next_frame) / 2 # Save interpolated frame output_path = os.path.join(output_folder, frame_template.format(frame_num)) cv2.imwrite(output_path, interpolated_frame) print(f"Interpolated frame {frame_num}") # alternatively: print("Interpolated frame {}".format(frame_num))
Please note the following points:
https://www.freecodecamp.org/news/build-a-hackintosh/
A Hackintosh is a non-Mac computer system, made with PC parts, that runs the macOS operating system.
Note: Although the original LuxRender is a full spectral renderer, the new LuxCoreRender drops full spectral rendering in favor of simulating spectral dispersion when required.[14][15] However, this leads to some inaccuracies when rendering caustics in some circumstances.[16]
The full story
https://www.fxguide.com/fxfeatured/the-art-of-deep-compositing/
Deep Compositing in VFX
https://www.diva-portal.org/smash/get/diva2:1325032/FULLTEXT01.pdf
Weta
https://www.wetafx.co.nz/research-and-tech/technology/deep-compositing/
Camera Space Deep Volumetric Shadows at Weta
https://jo.dreggn.org/home/2012_camera_space.pdf
Deep Volumes on Blade Runner 2049
https://www.foundry.com/insights/film-tv/blade-runner-2049-compositing
Intro to Deep Compositing
Deep Compositing Webinar
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