https://raysun.io/2022/09/28/beyond-basics-creating-a-relight-tool/
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“The list should be helpful for every material artist who work on PBR materials as it contains over 200 color values measured with PCE-RGB2 1002 Color Spectrometer device and presented in linear and sRGB (2.2) gamma space.
All color values, HUE and Saturation in this list come from measurements taken with PCE-RGB2 1002 Color Spectrometer device and are presented in linear and sRGB (2.2) gamma space (more info at the end of this video) I calculated Relative Luminance and Luminance values based on captured color using my own equation which takes color based luminance perception into consideration. Bare in mind that there is no ‘one’ color per substance as nothing in nature is even 100% uniform and any value in +/-10% range from these should be considered as correct one. Therefore this list should be always considered as a color reference for material’s albedos, not ulitimate and absolute truth.“
https://nicksaraev.com/ai-animation-is-coming/
“If you’re looking to get into animation as a career, you have less than five years.
Why?
The goal is to clean the initial individual brackets before or at merging time as much as possible.
This means:
Local copy
https://github.com/GafferHQ/gaffer/releases/tag/1.0.3.0
https://github.com/GafferHQ/gaffer/pull/4812
This release introduces support for the open source Cycles renderer. This is introduced as an opt-in feature preview intended for early testing and feedback as breaking changes can be expected while we continue to improve Cycles integration in future releases. As such, the use of Cycles is disabled by default but can be enabled via an environment variable. Additionally we’ve added support for viewing parameter history in the Light Editor, automatic render-time translation of UsdPreviewSurface shaders and UsdLuxLights for Arnold and made the usual small fixes and improvements.
https://www.studiobinder.com/blog/what-is-dynamic-range-photography/
https://www.hdrsoft.com/resources/dri.html#bit-depth
The dynamic range is a ratio between the maximum and minimum values of a physical measurement. Its definition depends on what the dynamic range refers to.
For a scene: Dynamic range is the ratio between the brightest and darkest parts of the scene.
For a camera: Dynamic range is the ratio of saturation to noise. More specifically, the ratio of the intensity that just saturates the camera to the intensity that just lifts the camera response one standard deviation above camera noise.
For a display: Dynamic range is the ratio between the maximum and minimum intensities emitted from the screen.
https://blogs.nvidia.com/blog/2022/08/09/neural-graphics-sdk-metaverse-content/
Unfortunately, png output only at the moment:
http://imaginaire.cc/gaugan360/
https://www.petertimberlake.com/practicematerial
“…a bunch of high quality practice material for compositors looking to build their reels. Contains all plates, roto, CG elements, matte paintings, and everything required to start compositing.”
https://www.materialx.org/assets/ASWF_OSD2022_MaterialX_OSL_Final.pdf
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#stablediffusion text-to-image checkpoints are now available for research purposes upon request at https://t.co/7SFUVKoUdl
Working on a more permissive release & inpainting checkpoints.
Soon™ coming to @runwayml for text-to-video-editing pic.twitter.com/7XVKydxTeD
— Patrick Esser (@pess_r) August 11, 2022
stablediffusion text-to-image checkpoints are now available for research purposes upon request at https://github.com/CompVis/stable-diffusion
https://github.com/CompVis/stable-diffusion
http://www.cgchannel.com/2022/08/amazon-makes-all-aws-thinkbox-software-available-free/
Amazon Web Services (AWS) has made its AWS Thinkbox software products – Deadline, Draft, Krakatoa, Frost, XMesh, Sequoia and Stoke – available for free.
Anyone with a free AWS account can download the software, with 50,000 one-year licences available for each. Users of Deadline and Krakatoa can also obtain Usage-Based Licensing (UBL) render time for free.
https://arxiv.org/pdf/2205.12403.pdf
RGB LEDs vs RGBWP (RGB + lime + phospor converted amber) LEDs
Local copy:
https://www.flexclip.com/learn/cinematic-video.html
https://www.provideocoalition.com/color-management-part-12-introducing-aces/
Local copy:
https://www.slideshare.net/hpduiker/acescg-a-common-color-encoding-for-visual-effects-applications
https://www.russian3dscanner.com/wrap4d/
R3DS Wrap4D is an extended version of Wrap designed specifically for 4D processing. It takes a sequence of textured 3D scans as an input and produces a sequence of meshes with a consistent topology as an output.
The solution includes 12 new nodes. At the heart of the pipeline is the FacialWrapping node which combines the power of the BlendWrapping node with the results from the lip and eyelid detector. The idea behind the node is to provide a robust result that doesn’t require cleanup.
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