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https://radiancefields.com/gaussian-splatting-in-nuke
https://aescripts.com/gaussian-splatting-for-nuke
Here’s the journey of crafting a compelling paper:
1️. ABSTRACT
This is your elevator pitch.
Give a methodology overview.
Paint the problem you’re solving.
Highlight key findings and their impact.
2️. INTRODUCTION
Start with what we know.
Set the stage for our current understanding.
Hook your reader with the relevance of your work.
3️. LITERATURE REVIEW
Identify what’s unknown.
Spot the gaps in current knowledge.
Your job in the next sections is to fill this gap.
4️. METHODOLOGY
What did you do?
Outline how you’ll fill that gap.
Be transparent about your approach.
Make it reproducible so others can follow.
5️. RESULTS
Let the data speak for itself.
Present your findings clearly.
Keep it concise and focused.
6️. DISCUSSION
Now, connect the dots.
Discuss implications and significance.
How do your findings bridge the knowledge gap?
7️. CONCLUSION
Wrap it up with future directions.
What does this mean for us moving forward?
Leave the reader with a call to action or reflection.
8️. REFERENCES
Acknowledge the giants whose shoulders you stand on.
A robust reference list shows the depth of your research.
Every Project I work on I always create a stylization Cheat sheet. Every project is unique but some principles carry over no matter what. This is a sheet I use a lot when I work on isometric stylized projects to help keep my assets consistent and interesting. None of these concepts are my own, just lots of tips I learned over the years. I have also added this to a page on my website, will continue to update with more tips and tricks, just need time to compile it all :)
Carlos Vilchi has spent some time working on collecting all the technology related to Stage Tech including:
Local copy in the post
(more…)
Bella works in spectral space, allowing effects such as BSDF wavelength dependency, diffraction, or atmosphere to be modeled far more accurately than in color space.
https://superrendersfarm.com/blog/uncategorized/bella-a-new-spectral-physically-based-renderer/
https://www.hasielhassan.com/PlanCraft/#about
It helps you create and Open Schedule Format (OSF) JSON file for your projects.
https://www.producthunt.com/products/motionity
Motionity is an free and open source animation editor in the web. It’s a mix of After Effects and Canva, with powerful features like keyframing, masking, filters, and more, and integrations to browse for assets to easily drag and drop into your video.
Open Shading Language (OSL) is a small but rich language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation.
https://open-shading-language.readthedocs.io/en/main/
https://github.com/AcademySoftwareFoundation/OpenShadingLanguage
https://github.com/sambler/osl-shaders
Learn OSL in a few minutes
https://learnxinyminutes.com/docs/osl/
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