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Skyfish Skyportal is a web based photogrammetry processing and analysis platform for viewing and analyzing 3D reality models created by Skyfish M4 drones.
MeshLab
www.heritagedoc.pt/doc/Meshlab_Tutorial_iitd.pdf
Instant Meshes
www.blendernation.com/2015/11/16/instant-meshes-a-free-qaud-based-autoretopology-program/
github.com/wjakob/instant-meshes
igl.ethz.ch/projects/instant-meshes/
Open3D
www.open3d.org/docs/release/index.html
www.open3d.org/docs/release/tutorial/geometry/pointcloud.html
Point Cloud Utils
awesomeopensource.com/project/fwilliams/point-cloud-utils
MathWorks pcdownsample
www.mathworks.com/help/vision/ref/pcdownsample.html
Not Open Source
Various software
cmacvfx.com/how-to-decimate-lidar-or-photogrammetry/
3D scanning is becoming more accessible with the LiDAR scanners in the new iPhone 12 Pro and iPad Pro.
Polycam’s integration lets users log in to their Sketchfab account and publish directly to Sketchfab.
Nira is a collaborative platform capable of rendering massive 3D production assets in real time for interactive, web-based review on any device, including smartphones and tablets.
Nira is the perfect solution for entertainment, product design, engineering, and other industries that require secure presentation, review, and organization of digital assets and designs.
Real-World Measurements for Call of Duty: Advanced Warfare
www.activision.com/cdn/research/Real_World_Measurements_for_Call_of_Duty_Advanced_Warfare.pdf
Local version
Real_World_Measurements_for_Call_of_Duty_Advanced_Warfare.pdf
Building a Portable PBR Texture Scanner by Stephane Lb
http://rtgfx.com/pbr-texture-scanner/
How To Split Specular And Diffuse In Real Images, by John Hable
http://filmicworlds.com/blog/how-to-split-specular-and-diffuse-in-real-images/
Capturing albedo using a Spectralon
https://www.activision.com/cdn/research/Real_World_Measurements_for_Call_of_Duty_Advanced_Warfare.pdf
Real_World_Measurements_for_Call_of_Duty_Advanced_Warfare.pdf
Spectralon is a teflon-based pressed powderthat comes closest to being a pure Lambertian diffuse material that reflects 100% of all light. If we take an HDR photograph of the Spectralon alongside the material to be measured, we can derive thediffuse albedo of that material.
The process to capture diffuse reflectance is very similar to the one outlined by Hable.
1. We put a linear polarizing filter in front of the camera lens and a second linear polarizing filterin front of a modeling light or a flash such that the two filters are oriented perpendicular to eachother, i.e. cross polarized.
2. We place Spectralon close to and parallel with the material we are capturing and take brack-eted shots of the setup7. Typically, we’ll take nine photographs, from -4EV to +4EV in 1EVincrements.
3. We convert the bracketed shots to a linear HDR image. We found that many HDR packagesdo not produce an HDR image in which the pixel values are linear. PTGui is an example of apackage which does generate a linear HDR image. At this point, because of the cross polarization,the image is one of surface diffuse response.
4. We open the file in Photoshop and normalize the image by color picking the Spectralon, filling anew layer with that color and setting that layer to “Divide”. This sets the Spectralon to 1 in theimage. All other color values are relative to this so we can consider them as diffuse albedo.
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