blendermarket.com/products/physical-starlight-and-atmosphere
HardOps & Box Cutter (Blender Bros)
https://blendermarket.com/products/hard-ops–boxcutter-ultimate-bundle
ND
https://hugemenace.gumroad.com/l/nd-blender-addon
Engraver
https://johnniewooker.gumroad.com/l/qOyVO
Bool Tool add on
KitOps
https://chippwalters.gumroad.com/l/kitops
Screws and Bolts package for KitOps
https://masterxeon1001.gumroad.com/l/hopsclassicinserts
Recommended workflow when working with most basic inserts;
KitOps VP Display Add on
MeshMachine (Blender Bros)
https://www.blendermarket.com/products/meshmachine
First introduced in 2012, nowadays OpenVDB is commonly applied in simulation tools such as Houdini, EmberGen, Blender, and used in feature film production for creating realistic volumetric images. This format, however, lacks the GPUs support and can not be applied in games due to the considerable file size (on average at least a few Gigabytes) and computational effort required to render 3D volumes.
Volumetric data has numerous important applications in computer graphics and VFX production. It’s used for volume rendering, fluid simulation, fracture simulation, modeling with implicit surfaces, etc. However, this data is not so easy to work with. In most cases volumetric data is represented on spatially uniform, regular 3D grids. Although dense regular grids are convenient for several reasons, they have one major drawback – their memory footprint grows cubically with respect to grid resolution.
OpenVDB format, developed by DreamWorksAnimation, partially solves this issue by storing voxel data in a tree-like data structure that allows the creation of sparse volumes. The beauty behind this system is that it completely ignores empty cells, which drastically decreases memory and disk usage, simultaneously making the rendering of volumes much faster.
www.aswf.io/blog/project-update-openvdb-version-9-0-0-available-now-introduces-gpu-support/
github.com/AcademySoftwareFoundation/openvdb/releases/tag/v9.0.0
MeshLab
www.heritagedoc.pt/doc/Meshlab_Tutorial_iitd.pdf
Instant Meshes
www.blendernation.com/2015/11/16/instant-meshes-a-free-qaud-based-autoretopology-program/
github.com/wjakob/instant-meshes
igl.ethz.ch/projects/instant-meshes/
Open3D
www.open3d.org/docs/release/index.html
www.open3d.org/docs/release/tutorial/geometry/pointcloud.html
Point Cloud Utils
awesomeopensource.com/project/fwilliams/point-cloud-utils
MathWorks pcdownsample
www.mathworks.com/help/vision/ref/pcdownsample.html
Not Open Source
Various software
cmacvfx.com/how-to-decimate-lidar-or-photogrammetry/
https://www.facebook.com/coreycorza/videos/1017363692395438
https://www.facebook.com/coreycorza/videos/232219838955272
Note: Although the original LuxRender is a full spectral renderer, the new LuxCoreRender drops full spectral rendering in favor of simulating spectral dispersion when required.[14][15] However, this leads to some inaccuracies when rendering caustics in some circumstances.[16]
https://www.openimagedenoise.org/
https://github.com/OpenImageDenoise/oidn/releases/tag/v1.3.0
TIPS
Loop cut a selected face
1- select face
2- shift-H to hide all but the selection. Loop cut doesn’t work on hidden faces.
3- loop cut
4- Alt+H to unhide everything when you’re done.