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https://www.fxguide.com/fxfeatured/unity-weta-deal/
variety.com/2021/digital/news/unity-acquires-weta-digital-1235107544/
Under the deal, Unity is obtaining the Weta Digital suite of VFX tools and technology and its team of 275 engineers, who will join Unity’s Create Solutions division.
Joe Marks, Weta’s chief technology officer, will join Unity as CTO of Weta Digital.
Weta Digital’s VFX and animation teams will continue to exist as a standalone entity, known as WetaFX, which is expected to become Unity’s largest customer in the media and entertainment space. WetaFX, with about 1,700 employees, will remain majority-owned by Jackson and led by CEO Prem Akkaraju. The proposed deal is expected to close before the end of 2021, subject to regulatory approvals.
www.newsshooter.com/2021/10/31/klens-one-a-light-field-lens-that-captures-rgb-depth/
A mirror system (Image Multiplier) in the K|Lens splits the light rays into 9 separate images that are mapped on the camera sensor. All 9 of these images have slightly different perspectives. The best way to picture it is if you imagine using 9 separate cameras in a narrow array at the same time.
https://blog.demofox.org/2017/11/21/floating-point-precision
https://www.h-schmidt.net/FloatConverter/IEEE754.html
The challenge with precision limits in production is tightly connected to the context of the assets, camera and procedural requirements the render scene needs to support.
For example a far away camera chasing a plane may not reveal issues that the same scene may show with a far away camera’s closeup of a displaced water drop on the plane’s windshield.
This is a rough example, but it helps putting things in perspective.
Always best testing for specific patterns or targets within a given setup.
www.alexanderrichtertd.com/post/plex-open-source-pipeline
Environments
– OS: Windows | Linux | Mac
– Software: Maya 2020+ | Houdini 15+ | 3ds Max 2020+ | Nuke 12+ | …
– Renderer: Arnold | RenderMan | Mantra | V-Ray | …
Project Features
– Visual Effects, Animation & Game production management system
– file & folder management (settings | create | save | load | publish)
– flexible, portable, multi functional project environment
– additional libraries (api | img | user | shot)
– workflow tracking & reporting
– user-pipeline integration
– SSTP (simple | smart | transparent | performant)
Pipeline Features
Layered Pipeline
– create a company pipeline
– add a project pipeline
– test and develop in a personal environment
Scripts
– desktop app
– save (+ publish) | load | create | render
– get, set and handle data | img | scripts
– template UI (user, report, help, accept, comment, color code)
– setup menu, shelf, toolbar, …
Workflows and Charts
– naming conventions
– software pipeline
– folder structure (project & pipeline)
Data and Helper
– project (resolution, fps …)
– user (name, task …)
– context (shot, task, comment …)
– environment variables (PROJECT_PATH …)
– additional libraries
Feedback & Debug (+ advanced logging)
– inform user about processes
– debug like a king *bow*
docs.arnoldrenderer.com/display/A5ARP/7.0.0.0
Arnold 7.0.0.0 is a major feature release adding Intel®’s Open Image Denoise, better denoising quality overall, important scalability improvements on GPU, and better performance and interactivity. We also introduce important API changes, such as the ability to render several scenes within the same process, and shaders now supporting multiple outputs.