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https://ca.news.yahoo.com/netflix-animation-erased-executives-fired-220251819.html
Phil Rynda, whose official title is Netflix’s Director of Creative Leadership and Development for Original Animation, was let go this week, along with several of his staff, TheWrap can exclusively report and Netflix has confirmed.
https://www.marcelpichert.com/post/12-toolsets-for-a-smarter-and-faster-comp-workflow
http://www.nukepedia.com/miscellaneous/m_toolsets
Efficient-Workflow Toolsets:
– degrain
– prerender
– concatenation
Keying Toolsets:
– IBK stacker
– Keying Setup Basic
– Keying Setup Plus
Projection Toolsets:
– uv project
– project warp
– project shadow
Mini Toolsets:
– rotate normals
– clamp saturation
– check comp
Announcing its Q1 2022 results, the streaming leader revealed that it had lost 200,000 subscribers in the quarter, prompting an investor sell-off that lopped off more than a third of the SVOD’s value in after-hours trading.
Netflix co-CEO Reed Hastings then revealed in an earnings call that the streamer would roll out cheaper ad-supported versions of its service, with plans being explored “over the next year or two.”
https://www.bbc.com/news/business-61173561
Squeezed consumers are cutting back on streaming services to save money, while some feel there is too much content to choose from amid an avalanche of competition from rivals such as Disney and Amazon.
“Netflix’s wider problem, along with the rest of the sector is that consumers don’t have unlimited funds, and that one or two subscriptions is usually enough,” said Michael Hewson, an analyst at CMC Markets.
Netflix remains the world’s leading streaming service with more than 220 million subscribers. It is increasingly producing its own content and shows such as the Crown, Bridgerton and Squid Game have been global hits.
The firm had enjoyed uninterrupted quarterly growth in subscribers since October 2011 but on Tuesday it admitted it was losing customers to rivals, while struggling to expand due to password sharing.
It also said a decision to raise prices in key markets had cost it 600,000 subscribers in North America alone, while its exit from Russia over Ukraine lost it 700,000.
NanoVDB, is NVIDIA’s version of the OpenVDB library. This solution offers one significant advantage over OpenVDB, namely GPU support. It accelerates processes such as filtering, volume rendering, collision detection, ray tracing, etc., and allows you to generate and load complex special effects, all in real time.
Nevertheless, the NanoVDB structure does not significantly compress volume size. Therefore, it’s not so commonly applied in game development.
github.com/eidosmontreal/unreal-vdb
Example file: https://lnkd.in/gMqmFwCj
https://github.com/nerdvegas/rez
Rez is a cross-platform package manager with a difference. Using Rez you can create standalone environments configured for a given set of packages. However, unlike many other package managers, packages are not installed into these standalone environments. Instead, all package versions are installed into a central repository, and standalone environments reference these existing packages. This means that configured environments are lightweight, and very fast to create, often taking just a few seconds to configure despite containing hundreds of packages.
https://www.studiobinder.com/blog/what-is-rolling-stutter
Rendering rolling shutter in Arnold
Rolling_shutter is used to simulate the type of rolling shutter effect seen in footage shot with digital cameras that use CMOS-based sensors such as Blackmagics, Alexas, REDs, and even iPhones. This method is implemented by rolling (moving) the shutter across the camera area instead of the entire image area all at the same time.
https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_user_guide_ac_cameras_html
https://www.disneyanimation.com/resources/moana-island-scene/
This data set contains everything necessary to render a version of the Motunui island featured in the 2016 film Moana.
Industrial revolution: people took a job for survival
Information revolution: people took a job for standard of living
Digital social revolution: people are taking a job for quality of life
https://bottosson.github.io/misc/colorpicker
https://bottosson.github.io/posts/colorpicker/
https://www.smashingmagazine.com/2024/10/interview-bjorn-ottosson-creator-oklab-color-space/
One problem with sRGB is that in a gradient between blue and white, it becomes a bit purple in the middle of the transition. That’s because sRGB really isn’t created to mimic how the eye sees colors; rather, it is based on how CRT monitors work. That means it works with certain frequencies of red, green, and blue, and also the non-linear coding called gamma. It’s a miracle it works as well as it does, but it’s not connected to color perception. When using those tools, you sometimes get surprising results, like purple in the gradient.
There were also attempts to create simple models matching human perception based on XYZ, but as it turned out, it’s not possible to model all color vision that way. Perception of color is incredibly complex and depends, among other things, on whether it is dark or light in the room and the background color it is against. When you look at a photograph, it also depends on what you think the color of the light source is. The dress is a typical example of color vision being very context-dependent. It is almost impossible to model this perfectly.
I based Oklab on two other color spaces, CIECAM16 and IPT. I used the lightness and saturation prediction from CIECAM16, which is a color appearance model, as a target. I actually wanted to use the datasets used to create CIECAM16, but I couldn’t find them.
IPT was designed to have better hue uniformity. In experiments, they asked people to match light and dark colors, saturated and unsaturated colors, which resulted in a dataset for which colors, subjectively, have the same hue. IPT has a few other issues but is the basis for hue in Oklab.
In the Munsell color system, colors are described with three parameters, designed to match the perceived appearance of colors: Hue, Chroma and Value. The parameters are designed to be independent and each have a uniform scale. This results in a color solid with an irregular shape. The parameters are designed to be independent and each have a uniform scale. This results in a color solid with an irregular shape. Modern color spaces and models, such as CIELAB, Cam16 and Björn Ottosson own Oklab, are very similar in their construction.
By far the most used color spaces today for color picking are HSL and HSV, two representations introduced in the classic 1978 paper “Color Spaces for Computer Graphics”. HSL and HSV designed to roughly correlate with perceptual color properties while being very simple and cheap to compute.
Today HSL and HSV are most commonly used together with the sRGB color space.
One of the main advantages of HSL and HSV over the different Lab color spaces is that they map the sRGB gamut to a cylinder. This makes them easy to use since all parameters can be changed independently, without the risk of creating colors outside of the target gamut.
The main drawback on the other hand is that their properties don’t match human perception particularly well.
Reconciling these conflicting goals perfectly isn’t possible, but given that HSV and HSL don’t use anything derived from experiments relating to human perception, creating something that makes a better tradeoff does not seem unreasonable.
With this new lightness estimate, we are ready to look into the construction of Okhsv and Okhsl.
Maniacarta is an Artist based in Tokyo, her Artworks are unique and she strive to create the best characters that have soul in the World.
https://80.lv/articles/marvelous-photorealistic-characters-made-in-blender-by-mania-carta/
https://www.instagram.com/mania_carta/
https://www.zippia.com/advice/gamification-statistics/
hatrabbits.com/en/gamification/
Gamification is the process of using game elements in a non-game context. It has many advantages over traditional learning approaches, including: Increasing learner motivation levels. Improving knowledge retention
10 gamification techniques you can use instantly