Posted in production trailers

Zatoichi vs Predator – crowdfounded fan-made short

Posted in reference

Minerals and crystals

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NVIDIA Omniverse XR App

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Filming miniatures

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Blender Tutorials – Creating a Stormy Ocean

Posted in A.I. ves

Clearview AI fined in UK for illegally storing facial images

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slashfilm.com – The 15 Most Influential VFX Artists In Movie History

Posted in A.I. production software

Photorealistic Monocular 3D Reconstruction of Humans Wearing Clothing

Posted in hardware

Computer powered by colony of blue-green algae has run for six months

Posted in animation

Fernando Herrera – 12ish Principles of Animation

Posted in production software VR

XR Bootcamp – Comparing Unity vs Unreal for VR, MR or AR Development Projects

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Arvid Schneider – Creating a Realistic CGI Crystal

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Ninety Days in Unreal Engine 5

Posted in A.I. photogrammetry

Google Immersive View (2022)

Posted in A.I.

A.I. controlling micro flying robots in the wild

Posted in A.I. production

fxguide.com – A.I. and lip-syncing to support foreign production – The Neural Rendering of The Champion

Posted in lighting production software

Lorenzo Drago – A Photorealistic Railway Station Made With Camera Matching & Unreal Engine 5

Posted in composition lighting photography

Wolfcrow – Top 100 Films for Gorgeous Cinematography

Posted in blender modeling production software

Blender CAD Sketcher Intro | Constraint Driven Design

Posted in colour reference

colorsystem.com – Colour order systems in history, art and science

Posted in colour lighting photography production

Ron Haimov – PBR Albedo guide for Lighting Artists

Posted in A.I. design production

Disco Diffusion V4.1 Google Colab, Dall-E, Starryai – creating images with AI

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Steve Spaz Williams – On the future of VFX

Posted in animation blender

Create a Character Turntable for Your 3D Portfolio in Blender to Impress Recruiters – step by step

Posted in production software

Lentil – an advanced camera toolkit for the Arnold renderer to render bokeh through bidirectional sampling of camera rays