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“This is how I organize the 12 principles in my head. Not being pretentious and reinventing the wheel or anything, I just use it for myself, with some different names for a few that are better adapted to CG or more concise in one word.
Organizing them in layers helps me keep track of it a lot easier. The layers I separated them into are pretty self explanatory. Appeal rules over everything and I know I have to keep the “Mindset” ones alive in my head as much as I can, and the others I can turn to at the proper moments and as a group, so instead of tackling all 12 at once and getting overwhelmed, I can look at the “Technique” and “Observation” groups separately at times for a more organized approach.
I use “Mixed Workflows” instead of “Straight Ahead and Pose to Pose”. This principle is not necessarily to use SA and PP, it’s a reminder to variate, have a planned approach, but not leaving aside the natural feel of other workflows. like Layered Animation, etc.
“Contrast” I decided to branch this into a new principle coming from Exaggeration. It’s to remind myself that to keep my shot interesting I need variation and contrast on everything, motion, poses, timing, spacing, etc.
“Slow in and out” I prefer to call it “Spacing” because it’s just one word and it’s a broader concept that includes Slow in and out. Not to mention in and out always confused the heck out of me.
“Solid Posing” instead of “Solid Drawing”, more applicable to CG.
“Inertia” instead of “Follow Through and Overlapping Action”. Inertia is the same as Follow Through and Drag combined in one word. And Overlapping Action I separated into its own principle because it has another meaning, actions overlapping and having varied timing, (even though everyone uses “Overlap” as a nickname for everything anyway, I still like to separate it).
In the end I realized they weren’t 12 anymore lol, so I call it 12ish, because 13 is bad juju.
TLDR: Organizing the principles in layers and changing some names because I’m too lazy to write big words.
Hope this is useful to someone. Cheers!
Fernando Herrera”
The beginning of the CAD modeling in Blender has just arrived with CAD Sketcher. A still early in development project to bring CAD Parametric and Constraint Driven Design to blender 3.0 Includes everything from tangents, distances, angles, equal and more.
Get it here:
https://makertales.gumroad.com/l/CADsketcher
Disco Diffusion (DD) is a Google Colab Notebook which leverages an AI Image generating technique called CLIP-Guided Diffusion to allow you to create compelling and beautiful images from just text inputs. Created by Somnai, augmented by Gandamu, and building on the work of RiversHaveWings, nshepperd, and many others.
Phone app: https://www.starryai.com/
docs.google.com/document/d/1l8s7uS2dGqjztYSjPpzlmXLjl5PM3IGkRWI3IiCuK7g
colab.research.google.com/drive/1sHfRn5Y0YKYKi1k-ifUSBFRNJ8_1sa39
Colab, or “Colaboratory”, allows you to write and execute Python in your browser, with
– Zero configuration required
– Access to GPUs free of charge
– Easy sharing
https://80.lv/articles/a-beautiful-roman-villa-made-with-disco-diffusion-5-2/
https://ca.news.yahoo.com/netflix-animation-erased-executives-fired-220251819.html
Phil Rynda, whose official title is Netflix’s Director of Creative Leadership and Development for Original Animation, was let go this week, along with several of his staff, TheWrap can exclusively report and Netflix has confirmed.
https://www.marcelpichert.com/post/12-toolsets-for-a-smarter-and-faster-comp-workflow
http://www.nukepedia.com/miscellaneous/m_toolsets
Efficient-Workflow Toolsets:
– degrain
– prerender
– concatenation
Keying Toolsets:
– IBK stacker
– Keying Setup Basic
– Keying Setup Plus
Projection Toolsets:
– uv project
– project warp
– project shadow
Mini Toolsets:
– rotate normals
– clamp saturation
– check comp
Announcing its Q1 2022 results, the streaming leader revealed that it had lost 200,000 subscribers in the quarter, prompting an investor sell-off that lopped off more than a third of the SVOD’s value in after-hours trading.
Netflix co-CEO Reed Hastings then revealed in an earnings call that the streamer would roll out cheaper ad-supported versions of its service, with plans being explored “over the next year or two.”
https://www.bbc.com/news/business-61173561
Squeezed consumers are cutting back on streaming services to save money, while some feel there is too much content to choose from amid an avalanche of competition from rivals such as Disney and Amazon.
“Netflix’s wider problem, along with the rest of the sector is that consumers don’t have unlimited funds, and that one or two subscriptions is usually enough,” said Michael Hewson, an analyst at CMC Markets.
Netflix remains the world’s leading streaming service with more than 220 million subscribers. It is increasingly producing its own content and shows such as the Crown, Bridgerton and Squid Game have been global hits.
The firm had enjoyed uninterrupted quarterly growth in subscribers since October 2011 but on Tuesday it admitted it was losing customers to rivals, while struggling to expand due to password sharing.
It also said a decision to raise prices in key markets had cost it 600,000 subscribers in North America alone, while its exit from Russia over Ukraine lost it 700,000.
NanoVDB, is NVIDIA’s version of the OpenVDB library. This solution offers one significant advantage over OpenVDB, namely GPU support. It accelerates processes such as filtering, volume rendering, collision detection, ray tracing, etc., and allows you to generate and load complex special effects, all in real time.
Nevertheless, the NanoVDB structure does not significantly compress volume size. Therefore, it’s not so commonly applied in game development.
github.com/eidosmontreal/unreal-vdb
Example file: https://lnkd.in/gMqmFwCj
https://github.com/nerdvegas/rez
Rez is a cross-platform package manager with a difference. Using Rez you can create standalone environments configured for a given set of packages. However, unlike many other package managers, packages are not installed into these standalone environments. Instead, all package versions are installed into a central repository, and standalone environments reference these existing packages. This means that configured environments are lightweight, and very fast to create, often taking just a few seconds to configure despite containing hundreds of packages.
https://www.studiobinder.com/blog/what-is-rolling-stutter
Rendering rolling shutter in Arnold
Rolling_shutter is used to simulate the type of rolling shutter effect seen in footage shot with digital cameras that use CMOS-based sensors such as Blackmagics, Alexas, REDs, and even iPhones. This method is implemented by rolling (moving) the shutter across the camera area instead of the entire image area all at the same time.
https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_user_guide_ac_cameras_html
https://www.disneyanimation.com/resources/moana-island-scene/
This data set contains everything necessary to render a version of the Motunui island featured in the 2016 film Moana.
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