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https://theta360.com/en/about/theta/z1.html
Theta Z1 is Ricoh’s flagship 360 camera that features 1-inch sensors, which are the largest available for dual lens 360 cameras. It has been a highly regarded camera among 360 photographers because of its excellent image quality, color accuracy, and its ability to shoot Raw DNG photos with exceptional exposure latitude.
Bracketing mode 2022
Rquirement: Basic app iOS ver.2.20.0, Android ver.2.5.0, Camera firmware ver.2.10.3
https://community.theta360.guide/t/new-feature-ae-bracket-added-in-the-shooting-mode-z1-only/8247
HDRi for VFX
https://community.theta360.guide/t/create-high-quality-hdri-for-vfx-using-ricoh-theta-z1/4789/4
ND filtering
https://community.theta360.guide/t/neutral-density-solution-for-most-theta-cameras/7331
https://community.theta360.guide/t/long-exposure-nd-filter-for-ricoh-theta/1100
https://pyimagesearch.com/2017/08/28/fast-optimized-for-pixel-loops-with-opencv-and-python/
https://learnopencv.com/exposure-fusion-using-opencv-cpp-python/
Exposure Fusion is a method for combining images taken with different exposure settings into one image that looks like a tone mapped High Dynamic Range (HDR) image.
https://venturebeat.com/ai/the-profound-danger-of-conversational-ai/
We are about to enter a new age of Conversational Computing and despite the many benefits, it will unleash a new level of danger for targeted #manipulation, #persuasion, and #coercion.
Instead of firing buckshot into broad populations, these new AI methods will function more like “heat-seeking missiles” that mark users as individual targets and adapt their conversational tactics in real time, adjusting to each individual personally as they work to maximize their persuasive impact.
https://www.skwigly.co.uk/bomper-studio-4-day-work-week/
Welsh CGI and Animation studio, Bomper Studio, has made a progressive move and has voted to stick with a 4-day work week after a successful trial.
Bomper Studio is fully self-funded, which has been incredibly important in providing freedom to shape the company and its business practices. Over the past 4 years, Bomper has consistently spent a quarter of its revenue on Research and Development.
Text2Light
Royalty free links
Nvidia GauGAN360
An ST map is an image where every pixel has a unique Red and Green colour value that corresponds to an X and Y coordinate in screen-space. You can use one to efficiently warp an image in Nuke.
In 3D you project the STMap against all the elements in the scene and render glass/transmittive elements on top of that.
https://medium.com/geekculture/6-chatgpt-mind-blowing-extensions-to-use-it-anywhere-db6638640ec7
“These companies chose to blame thousands of people for a problem that was specifically created by their execs. The same people writing crocodile-tear-stained layoff letters are the same ones responsible for unrealistic projections, unrealistic spending and unrealistic hiring.”
“With corporate leaders having incentives not to benefit stakeholders at shareholder expense, delegating the guardianship of stakeholder interests to corporate leaders would prove futile. The promise of pluralistic stakeholderism is illusory.”
The Big Tech and big fintech companies aren’t worried about letting people go because when the next up-cycle hits they’ll pay top dollars (of course), but just as importantly, these resources can (nearly) seamlessly “plug and pay” into the tech environments in any of these companies.
“They use the same communication tools, the same programming tools, the same everything. There’s no (or hardly any) onboarding and training time required to get someone up to speed.”
“Without the need to spend months (weeks at the least) and untold dollars on training new employees, technology firms are emboldened to just let people go when it’s expedient for them.”
https://www.freecodecamp.org/news/python-automation-scripts/
https://www.cnbc.com/2023/02/08/disney-reorganization.html
“On Wednesday, during its quarterly earnings call with investors, Disney also announced it would be cutting $5.5 billion in costs, which will be made up of $3 billion from content, excluding sports, and the remaining $2.5 billion from non-content cuts. Disney executives said about $1 billion in cost cutting was already underway since last quarter.”
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