FlexClip is an easy yet powerful video maker that helps you create videos for any purposes. Here are some of its key features:
* Millions of stock media choices (video clips, photos, and music).
* A clean and easy-to-use storyboard to combine multiple photos and clips.
* Flexible video editing tools: trim, split, text, voice over, music, custom watermark, etc.
* HD video export: 480P, 720P, 1080P.
The main limitation that our technology future forecasts is a challenge in speed while supporting valid data to the user base.
Generally speaking, data can change after being stored locally in various databases around the world, challenging its uber validity.
With around 75 billion users by 2030, our current infrastructure will not be able to cope with demand. From 1.2 zettabytes world wide in 2016 (about enough to fill all high capacity 9 billion iphone’s drives), demand is planned to raise 5 times in 2021, up to 31Gb per person.
While broadband support is only expected to double up.
This will further fragment both markets and contents, possibly to levels where not all information can be retrieved at reasonable or reliable levels.
The 2030 Vision paper lays out key principles that will form the foundation of this technological future, with examples and a discussion of the broader implications of each. The key principles envision a future in which:
1. All assets are created or ingested straight into the cloud and do not need to be moved.
2. Applications come to the media.
3. Propagation and distribution of assets is a “publish” function.
4. Archives are deep libraries with access policies matching speed, availability and security to the economics of the cloud.
5. Preservation of digital assets includes the future means to access and edit them.
6. Every individual on a project is identified and verified, and their access permissions are efficiently and consistently managed.
7. All media creation happens in a highly secure environment that adapts rapidly to changing threats.
8. Individual media elements are referenced, accessed, tracked and interrelated using a universal linking system.
9. Media workflows are non-destructive and dynamically created using common interfaces, underlying data formats and metadata.
10. Workflows are designed around real-time iteration and feedback.
Given a some level of omniscent entity or computer, future and past can be revealed at some level of probability.
https://www.quora.com/What-is-the-comparison-between-the-human-eye-and-a-digital-camera
https://medium.com/hipster-color-science/a-beginners-guide-to-colorimetry-401f1830b65a
There are three types of cone photoreceptors in the eye, called Long, Medium and Short. These contribute to color discrimination. They are all sensitive to different, yet overlapping, wavelengths of light. They are commonly associated with the color they are most sensitive too, L = red, M = green, S = blue.
Different spectral distributions can stimulate the cones in the exact same way
A leaf and a green car that look the same to you, but physically have different reflectance properties. It turns out every color (or, unique cone output) can be created from many different spectral distributions. Color science starts to make a lot more sense when you understand this.
When you view the charts overlaid, you can see that the spinach mostly reflects light outside of the eye’s visual range, and inside our range it mostly reflects light centered around our M cone.
This phenomenon is called metamerism and it has huge ramifications for color reproduction. It means we don’t need the original light to reproduce an observed color.
http://www.absoluteastronomy.com/topics/Adaptation_%28eye%29
The human eye can function from very dark to very bright levels of light; its sensing capabilities reach across nine orders of magnitude. This means that the brightest and the darkest light signal that the eye can sense are a factor of roughly 1,000,000,000 apart. However, in any given moment of time, the eye can only sense a contrast ratio of one thousand. What enables the wider reach is that the eye adapts its definition of what is black. The light level that is interpreted as “black” can be shifted across six orders of magnitude—a factor of one million.
https://clarkvision.com/articles/eye-resolution.html
The Human eye is able to function in bright sunlight and view faint starlight, a range of more than 100 million to one. The Blackwell (1946) data covered a brightness range of 10 million and did not include intensities brighter than about the full Moon. The full range of adaptability is on the order of a billion to 1. But this is like saying a camera can function over a similar range by adjusting the ISO gain, aperture and exposure time.
In any one view, the eye eye can see over a 10,000 range in contrast detection, but it depends on the scene brightness, with the range decreasing with lower contrast targets. The eye is a contrast detector, not an absolute detector like the sensor in a digital camera, thus the distinction. The range of the human eye is greater than any film or consumer digital camera.
As for DSLR cameras’ contrast ratio ranges in 2048:1.
(Daniel Frank) Several key differences stand out for me (among many):
Comparing the Sizes of Dinosaurs in the Lost World
https://www.visualcapitalist.com/cp/comparing-the-sizes-of-dinosaurs-in-the-lost-world/
https://commons.wikimedia.org/wiki/File:Cedar_Mountain_Formation_Yellow_Cat_Fauna.png
https://www.deviantart.com/franoys/art/Jurassic-World-Evolution-Dinosaurs-chart-763436247