Nodes: Install missing nodes in the workflow through the manager.
Models: Make sure not to mix SD1.5 and SDLX models. Follow the details under the pdf below.
General suggesions: – Comfy Org / Flux.1 [dev] Checkpoint model (fp8) The manager will put it under checkpoints, which will not work. Make sure to put it under the models/unet folder for the Load Diffusion Model node to work.
– same for realvisxlV50_v50LightningBakedvae.safetensors it should go under models/vae
Odyssey and a Pixar co-founder, Ed Catmull (also an investor), just dropped Explorer, a revolutionary 3D world generator that turns any image into an editable 3D world.
Meshtron provides a simple and scalable, data-driven solution for generating intricate, artist-like meshes of up to 64K faces at 1024-level coordinate resolution. This is over an order of magnitude higher face count and 8x higher coordinate resolution compared to existing methods.
A model that can generate the next frame of a 3D scene based on the previous frame(s) and user input, trained on video data, and running in real-time.
World models enable AI systems to simulate and reason about their environments, pushing forward autonomous decision-making and real-world problem-solving.
The key insight is that by training on video data, these models learn not just how to generate images, but also:
the physics of our world (objects fall down, water flows, etc)
how objects look from different angles (that chair should look the same as you walk around it)
how things move and interact (a ball bouncing off a wall, a character walking on sand)
basic spatial understanding (you can’t walk through walls)
Some companies, like World Labs, are taking a hybrid approach: using World Models to generate static 3D representations that can then be rendered using traditional 3D engines (in this case, Gaussian Splatting). This gives you the best of both worlds: the creative power of AI generation with the multiview consistency and performance of traditional rendering.
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