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The ONLY Modeling Tools You Need To Make ANYTHING in Blender
HardOps & Box Cutter (Blender Bros)
https://blendermarket.com/products/hard-ops–boxcutter-ultimate-bundle
ND
https://hugemenace.gumroad.com/l/nd-blender-addon
Engraver
https://johnniewooker.gumroad.com/l/qOyVO
Bool Tool add on
KitOps
https://chippwalters.gumroad.com/l/kitops
Screws and Bolts package for KitOps
https://masterxeon1001.gumroad.com/l/hopsclassicinserts
Recommended workflow when working with most basic inserts;
- Make a simple base mesh (could be a cube or a little bit flatter),
- Add a bevel-modifier. Start with width: 0.015, Segments 4 or 5, Limit Method; Angle, Angle: 30 degrees.
- Shade Smooth (Z) and in Object Data tab in the Properties panel: Autosmooth
- If you have a build with the Normal Weight Modifier, that does some magic sometimes.
- Right after using an insert (not yet applied), move the Boolean modifier before the bevel modifier. (Bevel modifier is always last).
- All you have to do now is: place insert > move modifier > place insert > move modifier etc.
KitOps VP Display Add on
MeshMachine (Blender Bros)
https://www.blendermarket.com/products/meshmachine
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DDS textures – DirectDraw Surface container file format
The DirectDraw Surface container file format (uses the filename extension DDS), is a Microsoft format for storing data compressed with the previously proprietary S3 Texture Compression (S3TC) algorithm, which can be decompressed in hardware by GPUs. This makes the format useful for storing graphical textures and cubic environment maps as a data file, both compressed and uncompressed.
en.wikipedia.org/wiki/DirectDraw_Surface
The DDS format was developed by Microsoft to be used with the DirectX SDK for the development of real-time rendering applications, particularly 3D games. The format is primarily used to store model textures, mipmap levels, and cubemaps in 3D video games.
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Google’s ’20% rule’ shows exactly how much time you should spend learning new skills, and why it works
“We encourage our employees, in addition to their regular projects, to spend 20% of their time working on what they think will most benefit Google,”
- Identify Specific Skills: Clearly define the skill you want to learn. Focusing on one specific area rather than spreading yourself thin across multiple subjects helps in achieving faster and more noticeable improvement.
- Seek Value in Every Effort: Even if a project doesn’t lead to immediate success, look for the minimum benefits such as learning new techniques, gaining exposure to different fields, or networking. This ensures your time is never wasted.
- Stay Flexible and Committed: Be disciplined in protecting your learning time, but also flexible enough to adjust when urgent tasks arise. The key is consistency, not a rigid schedule.
- Make it Enjoyable: Incorporate fun elements into your learning process. This could be through interactive methods like working with friends, enjoying relevant media, or engaging in creative projects.
- Think Long-Term: View your learning as a long-term investment. Small, consistent efforts compound over time, leading to significant improvements and opportunities in the future.
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Alex McDowell’s mandala for non-linear virtual production
spring2013animationseminar.wordpress.com/2013/03/16/march-27-alex-mcdowell/
www.rinascimentodigitale.it/transmedia.html
“I think that it’s important now for people coming into the entertainment or pop culture business to know that all bets are off, … We don’t necessarily know that film making as we know it will exist in few years.
We don’t know that gaming is going to look the way it (now) looks or TV is going to look the way it looks. There is no doubt that there is convergence happening through these various media”
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