a blog of links related to computer animation and production technology Sponsored by ReelMatters.com

Year: 2024

  • Fouad Khan – Confirmed! We Live in a Simulation

    https://www.scientificamerican.com/article/confirmed-we-live-in-a-simulation/

     

    Ever since the philosopher Nick Bostrom proposed in the Philosophical Quarterly that the universe and everything in it might be a simulation, there has been intense public speculation and debate about the nature of reality.

     

    Yet there have been skeptics. Physicist Frank Wilczek has argued that there’s too much wasted complexity in our universe for it to be simulated. Building complexity requires energy and time.

     

    To understand if we live in a simulation we need to start by looking at the fact that we already have computers running all kinds of simulations for lower level “intelligences” or algorithms.

     

    All computing hardware leaves an artifact of its existence within the world of the simulation it is running. This artifact is the processor speed.
    No matter how complete the simulation is, the processor speed would intervene in the operations of the simulation.

     

    If we live in a simulation, then our universe should also have such an artifact. We can now begin to articulate some properties of this artifact that would help us in our search for such an artifact in our universe.
    The artifact presents itself in the simulated world as an upper limit.

     

    Now that we have some defining features of the artifact, of course it becomes clear what the artifact manifests itself as within our universe. The artifact is manifested as the speed of light.
    This maximum speed is the speed of light. We don’t know what hardware is running the simulation of our universe or what properties it has, but one thing we can say now is that the memory container size for the variable space would be about 300,000 kilometers if the processor performed one operation per second.

     

    We can see now that the speed of light meets all the criteria of a hardware artifact identified in our observation of our own computer builds. It remains the same irrespective of observer (simulated) speed, it is observed as a maximum limit, it is unexplainable by the physics of the universe, and it is absolute. The speed of light is a hardware artifact showing we live in a simulated universe.

     

    Consciousness is an integrated (combining five senses) subjective interface between the self and the rest of the universe. The only reasonable explanation for its existence is that it is there to be an “experience”.

     

    So here we are generating this product called consciousness that we apparently don’t have a use for, that is an experience and hence must serve as an experience. The only logical next step is to surmise that this product serves someone else.

  • Why The New York Times might win its copyright lawsuit against OpenAI

    https://arstechnica.com/tech-policy/2024/02/why-the-new-york-times-might-win-its-copyright-lawsuit-against-openai/

     

    Daniel Jeffries wrote:

    “Trying to get everyone to license training data is not going to work because that’s not what copyright is about,” Jeffries wrote. “Copyright law is about preventing people from producing exact copies or near exact copies of content and posting it for commercial gain. Period. Anyone who tells you otherwise is lying or simply does not understand how copyright works.”

     

    The AI community is full of people who understand how models work and what they’re capable of, and who are working to improve their systems so that the outputs aren’t full of regurgitated inputs. Google won the Google Books case because it could explain both of these persuasively to judges. But the history of technology law is littered with the remains of companies that were less successful in getting judges to see things their way.

    ,
  • M.T. Fletcher – WHY AGENCIES ARE OBSESSED WITH PITCHING ON PROCESS INSTEAD OF TALENT

    https://adage.com/article/fletcher-marketing/why-agencies-are-obsessed-pitching-process-instead-talent/2543146

     

    “Every presentation featured a proprietary process designed by the agency. A custom approach to identify targets, develop campaigns and optimize impact—with every step of the process powered by AI, naturally.”

     

    “The key to these one-of-a-kind models is apparently finding the perfect combination of circles, squares, diamonds and triangles…Arrows abounded and ellipses are replacing circles as the unifying shape of choice among the more fashionable strategists.”

     

    “The only problem is that it’s all bullshit.”

     

    “A blind man could see the creative ideas were not developed via the agency’s so-called process, and anyone who’s ever worked at an agency knows that creativity comes from collaboration, not an assembly line.”

     

    “And since most clients can’t differentiate between creative ideas without validation from testing, data has become the collective crutch for an industry governed by fear.”

     

    “If a proprietary process really produced foolproof creativity, then every formulaic movie would be a blockbuster, every potboiler novel published by risk-averse editors would become a bestseller and every clichéd pickup line would work in any bar in the world.”

  • Generative AI Glossary

    https://education.civitai.com/generative-ai-glossary/

     

    ,
  • The philosophy of Charles Schulz, the creator of the ‘Peanuts’ comic strip

    1. Name the five wealthiest people in the world.
    2. Name the last five Heisman trophy winners.
    3. Name the last five winners of the Miss America pageant.
    4.  Name ten people who have won the Nobel or Pulitzer Prize.
    5. Name the last half dozen Academy Award winners for best actor and actress.
    6. Name the last decade’s worth of World Series winners.

    How did you do?
    The point is, none of us remember the headliners of yesterday.
    These are no second-rate achievers.

     

    They are the best in their fields.
    But the applause dies.
    Awards tarnish …
    Achievements are forgotten.
    Accolades and certificates are buried with their owners.

     

    Here’s another quiz. See how you do on this one:

    1. List a few teachers who aided your journey through school.
    2. Name three friends who have helped you through a difficult time.
    3. Name five people who have taught you something worthwhile.
    4. Think of a few people who have made you feel appreciated and special.
    5. Think of five people you enjoy spending time with.

     

    Easier?

     

  • The God of War Texture Optimization Algorithm: Mip Flooding

    https://www.artstation.com/blogs/se_carri/XOBq/the-god-of-war-texture-optimization-algorithm-mip-flooding

     

    “delve into an algorithm developed by Sean Feeley, a Senior Staff Environment Tech Artist that is part of the creative minds at Santa Monica Studio. This algorithm, originally designed to address edge inaccuracy on foliage, has the potential to revolutionize the way we approach texture optimization in the gaming industry. ”

     

    ,

Categories


Archive