https://github.com/TencentARC/BrushEdit


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https://github.com/Genesis-Embodied-AI/Genesis
https://genesis-world.readthedocs.io/en/latest
Genesis is a physics platform designed for general purpose Robotics/Embodied AI/Physical AI applications. It is simultaneously multiple things:
https://developer.nvidia.com/blog/high-fidelity-3d-mesh-generation-at-scale-with-meshtron/
Meshtron provides a simple and scalable, data-driven solution for generating intricate, artist-like meshes of up to 64K faces at 1024-level coordinate resolution. This is over an order of magnitude higher face count and 8x higher coordinate resolution compared to existing methods.
https://substack.com/inbox/post/153106976
https://techcrunch.com/2024/12/14/what-are-ai-world-models-and-why-do-they-matter/
A model that can generate the next frame of a 3D scene based on the previous frame(s) and user input, trained on video data, and running in real-time.
World models enable AI systems to simulate and reason about their environments, pushing forward autonomous decision-making and real-world problem-solving.
The key insight is that by training on video data, these models learn not just how to generate images, but also:
Some companies, like World Labs, are taking a hybrid approach: using World Models to generate static 3D representations that can then be rendered using traditional 3D engines (in this case, Gaussian Splatting). This gives you the best of both worlds: the creative power of AI generation with the multiview consistency and performance of traditional rendering.
https://github.com/ZachGoldberg/Startup-CTO-Handbook
You can buy the book on Amazon or Audible
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