The God of War Texture Optimization Algorithm: Mip Flooding

https://www.artstation.com/blogs/se_carri/XOBq/the-god-of-war-texture-optimization-algorithm-mip-flooding

 

“delve into an algorithm developed by Sean Feeley, a Senior Staff Environment Tech Artist that is part of the creative minds at Santa Monica Studio. This algorithm, originally designed to address edge inaccuracy on foliage, has the potential to revolutionize the way we approach texture optimization in the gaming industry. ”

 

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