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Texel density (also referred to as pixel density or texture density) is a measurement unit used to make asset textures cohesive compared to each other throughout your entire world.
It’s measured in pixels per centimeter (ie: 2.56px/cm) or pixels per meter (ie: 256px/m).
https://www.beyondextent.com/deep-dives/deepdive-texeldensity
https://github.com/proceduralit/StableDiffusion_Houdini
https://github.com/proceduralit/StableDiffusion_Houdini/wiki/
This is a Houdini HDA that submits the render output as the init_image and with getting help from PDG, enables artists to easily define variations on the Stable Diffusion parameters like Sampling Method, Steps, Prompt Strength, and Noise Strength.
Right now DreamStudio is the only public server that the HDA is supporting. So you need to have an account there and connect the HDA to your account.
DreamStudio: https://beta.dreamstudio.ai/membership
Zibra VDB Compression is the newest ZibraAI solution, being developed to bring film-quality VFX into games with GPU-powered compressed VDB effects.
Born from a custom AI-based technology, it makes it possible to:
Our VDB compression solution also opens new possibilities for realistic scene lighting. With our tech, you can use light data from VFX to light up a scene, add reflections, etc, making your game much more immersive and true to life.
Quilts are an image standard that Looking Glass uses to produce 3D experiences. This standard is used to describe both still and moving images (pictures and videos).
The main benefit of the quilt format is that it can work for both images and videos! Quilts allow for an efficient way to store frame by frame data as .mp4, .webm or other common media formats. They’re also compact. for example, the above quilt was compressed to be under 1MB of data!
Each tile in the quilt is a conventional 2D image of a scene. The bottom-left tile of the quilt (view 0) is the leftmost view of the scene, and the top-right tile is the rightmost, like so:
https://cv-tricks.com/how-to/developer-guide-to-key-differences-between-python-2-and-3/
https://www.linkedin.com/feed/update/urn:li:activity:7015985798567067648
Created by Discord user: @MaryAnna
https://medium.com/@meghamohan/mutable-and-immutable-side-of-python-c2145cf72747
Everything in Python is an object.
Since everything in Python is an Object, every variable holds an object instance. When an object is initiated, it is assigned a unique object id. Its type is defined at runtime and once set can never change, however its state can be changed if it is mutable.
Simply put, a mutable object can be changed after it is created, and an immutable object can’t.
Mutable objects:
list, dict, set, byte array
Immutable objects:
int, float, complex, string, tuple, frozen set [note: immutable version of set], bytes
Japanese town generator
https://80.lv/articles/japanese-town-generator-set-up-in-blender/
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