https://github.com/autodesk/Aurora
Goals for Aurora
- Renders noise-free in 50 milliseconds or less per frame.
- Intended for design iteration (viewport, performance) rather than final frames (production, quality), which are produced from a renderer like Autodesk Arnold.
- OS-independent: Runs on Windows, Linux, MacOS.
- Vendor-independent: Runs on GPUs from AMD, Apple, Intel, NVIDIA.
Features
- Path tracing and the global effects that come with it: soft shadows, reflections, refractions, bounced light, and others.
- Autodesk Standard Surface materials defined with MaterialX documents.
- Arbitrary blended layers of materials, which can be used to implement decals.
- Environment lighting with a wrap-around lat-long image.
- Triangle geometry with object instancing.
- Real-time denoising
- Interactive performance for complex scenes.
- A USD Hydra render delegate called HdAurora.