a blog of links related to computer animation and production technology Sponsored by ReelMatters.com

Subscribe to PixelSham.com RSS for free

Unity – HDRI processing

,

https://docs.unity3d.com/2019.2/Documentation/uploads/ExpertGuides/High_Dynamic_Range_Imaging_HDRI.pdf

 

The goal is to clean the initial individual brackets before or at merging time as much as possible.
This means:

  • keeping original shooting metadata
  • de-fringing
  • removing aberration (through camera lens data or automatically)
  • at 32 bit
  • in ACEScg (or ACES) wherever possible

 

Local copy

 

Popular Searches unreal | pipeline | virtual production | free | learn | photoshop | 360 | macro | google | nvidia | resolution | open source | hdri | real-time | photography basics | nuke