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The ONLY Modeling Tools You Need To Make ANYTHING in Blender

 

 

 

 

HardOps & Box Cutter (Blender Bros)

https://blendermarket.com/products/hard-ops–boxcutter-ultimate-bundle

 

ND

https://hugemenace.gumroad.com/l/nd-blender-addon

 

Engraver

https://johnniewooker.gumroad.com/l/qOyVO

 

Bool Tool add on

 

 

 

KitOps

https://chippwalters.gumroad.com/l/kitops

 

Screws and Bolts package for KitOps

https://masterxeon1001.gumroad.com/l/hopsclassicinserts

 

Recommended workflow when working with most basic inserts;

  • Make a simple base mesh (could be a cube or a little bit flatter),
  • Add a bevel-modifier. Start with width: 0.015,  Segments 4 or 5,  Limit Method; Angle, Angle: 30 degrees.
  • Shade Smooth (Z) and in Object Data tab in the Properties panel:  Autosmooth
  • If you have a build with the Normal Weight Modifier, that does some magic sometimes.
  • Right after using an insert (not yet applied), move the Boolean modifier before the bevel modifier.  (Bevel modifier is always last).
  • All you have to do now is: place insert > move modifier > place insert > move modifier etc.

 

KitOps VP Display Add on

 

MeshMachine (Blender Bros)

https://www.blendermarket.com/products/meshmachine

 

 

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