HardOps & Box Cutter (Blender Bros)
https://blendermarket.com/products/hard-ops–boxcutter-ultimate-bundle
ND
https://hugemenace.gumroad.com/l/nd-blender-addon
Engraver
https://johnniewooker.gumroad.com/l/qOyVO
Bool Tool add on
KitOps
https://chippwalters.gumroad.com/l/kitops
Screws and Bolts package for KitOps
https://masterxeon1001.gumroad.com/l/hopsclassicinserts
Recommended workflow when working with most basic inserts;
- Make a simple base mesh (could be a cube or a little bit flatter),
- Add a bevel-modifier. Start with width: 0.015, Segments 4 or 5, Limit Method; Angle, Angle: 30 degrees.
- Shade Smooth (Z) and in Object Data tab in the Properties panel: Autosmooth
- If you have a build with the Normal Weight Modifier, that does some magic sometimes.
- Right after using an insert (not yet applied), move the Boolean modifier before the bevel modifier. (Bevel modifier is always last).
- All you have to do now is: place insert > move modifier > place insert > move modifier etc.
KitOps VP Display Add on
MeshMachine (Blender Bros)
https://www.blendermarket.com/products/meshmachine