Posted in production Part I – The Need For Robust Global Illumination in Games January 26, 2016 http://colinbarrebrisebois.com/2015/11/06/finding-next-gen-part-i-the-need-for-robust-and-fast-global-illumination-in-games/ Views : 1,103 Related Articles Posted in photography production Erik Winquist – The Definitive Weta Digital Guide to IBL hdri capture Posted in cool production Tango by Zbigniew Rybczyński Posted in production software Natron – Open Source Compositing Software For VFX and Motion Graphics Posted in production 3Dlight renderer for maya Posted in production Weta Delivers Digital Mastery for Apes’ Caesar Posted in production software Autodesk open sources Aurora – an interactive path tracing renderer that leverages graphics processing unit (GPU) hardware ray tracing Posted in production software Reducing noise in Autodesk Arnold renders Posted in hardware production software Touch Designer by Derivative – architecture real-time mapping projection management system