• DeepBeepMeep – AI solutions specifically optimized for low spec GPUs

    https://huggingface.co/DeepBeepMeep

    https://github.com/deepbeepmeep

    Wan2GP – A fast AI Video Generator for the GPU Poor. Supports Wan 2.1/2.2, Qwen Image, Hunyuan Video, LTX Video and Flux.

    mmgp – Memory Management for the GPU Poor, run the latest open source frontier models on consumer Nvidia GPUs.

    YuEGP – Open full-song generation foundation that transforms lyrics into complete songs.

    HunyuanVideoGP – Large video generation model optimized for low-VRAM GPUs.

    FluxFillGP – Flux-based inpainting and outpainting tool for low-VRAM GPUs.

    Cosmos1GP – Text-to-world and image/video-to-world generator for the GPU Poor.

    Hunyuan3D-2GP – GPU-friendly version of Hunyuan3D-2 for 3D content generation.

    OminiControlGP – Lightweight version of OminiControl enabling 3D, pose, and control tasks with FLUX.

    SageAttention – Quantized attention achieving 2.1–3.1× and 2.7–5.1× speedups over FlashAttention2 and xformers without losing end-to-end accuracy.

    insightface – State-of-the-art 2D and 3D face analysis project for recognition, detection, and alignment.

  • Photography basics: Exposure Value vs Photographic Exposure vs Il/Luminance vs Pixel luminance measurements

    , ,

    Also see: https://www.pixelsham.com/2015/05/16/how-aperture-shutter-speed-and-iso-affect-your-photos/

    In photography, exposure value (EV) is a number that represents a combination of a camera’s shutter speed and f-number, such that all combinations that yield the same exposure have the same EV (for any fixed scene luminance).

     The EV concept was developed in an attempt to simplify choosing among combinations of equivalent camera settings. Although all camera settings with the same EV nominally give the same exposure, they do not necessarily give the same picture. EV is also used to indicate an interval on the photographic exposure scale. 1 EV corresponding to a standard power-of-2 exposure step, commonly referred to as a stop

    EV 0 corresponds to an exposure time of 1 sec and a relative aperture of f/1.0. If the EV is known, it can be used to select combinations of exposure time and f-number.

     https://www.streetdirectory.com/travel_guide/141307/photography/exposure_value_ev_and_exposure_compensation.html

    Note EV does not equal to photographic exposure. Photographic Exposure is defined as how much light hits the camera’s sensor. It depends on the camera settings mainly aperture and shutter speed. Exposure value (known as EV) is a number that represents the exposure setting of the camera.

    Thus, strictly, EV is not a measure of luminance (indirect or reflected exposure) or illuminance (incidentl exposure); rather, an EV corresponds to a luminance (or illuminance) for which a camera with a given ISO speed would use the indicated EV to obtain the nominally correct exposure. Nonetheless, it is common practice among photographic equipment manufacturers to express luminance in EV for ISO 100 speed, as when specifying metering range or autofocus sensitivity.

    The exposure depends on two things: how much light gets through the lenses to the camera’s sensor and for how long the sensor is exposed. The former is a function of the aperture value while the latter is a function of the shutter speed. Exposure value is a number that represents this potential amount of light that could hit the sensor. It is important to understand that exposure value is a measure of how exposed the sensor is to light and not a measure of how much light actually hits the sensor. The exposure value is independent of how lit the scene is. For example a pair of aperture value and shutter speed represents the same exposure value both if the camera is used during a very bright day or during a dark night.

    Each exposure value number represents all the possible shutter and aperture settings that result in the same exposure. Although the exposure value is the same for different combinations of aperture values and shutter speeds the resulting photo can be very different (the aperture controls the depth of field while shutter speed controls how much motion is captured).

    EV 0.0 is defined as the exposure when setting the aperture to f-number 1.0 and the shutter speed to 1 second. All other exposure values are relative to that number. Exposure values are on a base two logarithmic scale. This means that every single step of EV – plus or minus 1 – represents the exposure (actual light that hits the sensor) being halved or doubled.

    https://www.streetdirectory.com/travel_guide/141307/photography/exposure_value_ev_and_exposure_compensation.html

     

    Formulas

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  • SourceTree vs Github Desktop – Which one to use

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    Sourcetree and GitHub Desktop are both free, GUI-based Git clients aimed at simplifying version control for developers. While they share the same core purpose—making Git more accessible—they differ in features, UI design, integration options, and target audiences.


    Installation & Setup

    • Sourcetree
      • Download: https://www.sourcetreeapp.com/
      • Supported OS: Windows 10+, macOS 10.13+
      • Prerequisites: Comes bundled with its own Git, or can be pointed to a system Git install.
      • Initial Setup: Wizard guides SSH key generation, authentication with Bitbucket/GitHub/GitLab.
    • GitHub Desktop
      • Download: https://desktop.github.com/
      • Supported OS: Windows 10+, macOS 10.15+
      • Prerequisites: Bundled Git; seamless login with GitHub.com or GitHub Enterprise.
      • Initial Setup: One-click sign-in with GitHub; auto-syncs repositories from your GitHub account.

    Feature Comparison

    FeatureSourcetreeGitHub Desktop
    Branch VisualizationDetailed graph view with drag-and-drop for rebasing/mergingLinear graph, simpler but less configurable
    Staging & CommitFile-by-file staging, inline diff viewAll-or-nothing staging, side-by-side diff
    Interactive RebaseFull support via UIBasic support via command line only
    Conflict ResolutionBuilt-in merge tool integration (DiffMerge, Beyond Compare)Contextual conflict editor with choice panels
    Submodule ManagementNative submodule supportLimited; requires CLI
    Custom Actions / HooksDefine custom actions (e.g., launch scripts)No UI for custom Git hooks
    Git Flow / Hg FlowBuilt-in supportNone
    PerformanceCan lag on very large reposGenerally snappier on medium-sized repos
    Memory FootprintHigher RAM usageLightweight
    Platform IntegrationAtlassian Bitbucket, JiraDeep GitHub.com / Enterprise integration
    Learning CurveSteeper for beginnersBeginner-friendly
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  • Scene Referred vs Display Referred color workflows

    , ,

    Display Referred it is tied to the target hardware, as such it bakes color requirements into every type of media output request.

    Scene Referred uses a common unified wide gamut and targeting audience through CDL and DI libraries instead.
    So that color information stays untouched and only “transformed” as/when needed.

     

     

    Sources:
    – Victor Perez – Color Management Fundamentals & ACES Workflows in Nuke
    – https://z-fx.nl/ColorspACES.pdf
    – Wicus