https://www.inc.com/larry-kim/should-you-learn-python-c-or-ruby-to-be-a-top-coder-infographic.html
http://scikit-learn.org/stable/
Simple and efficient tools for data mining and data analysis Accessible to everybody, and reusable in various contexts Built on NumPy, SciPy, and matplotlib Open source, commercially usable – BSD license
http://www.lifehack.org/305085/7-timeless-tips-learn-any-language-days-not-years
the 75 most common words make up 40% of occurrences
the 200 most common words make up 50% of occurrences
the 524 most common words make up 60% of occurrences
the 1257 most common words make up 70% of occurrences
the 2925 most common words make up 80% of occurrences
the 7444 most common words make up 90% of occurrences
the 13374 most common words make up 95% of occurrences
the 25508 most common words make up 99% of occurrences
TRY TO GET THE PEOPLE WORKING FOR YOU TO BE MORE SUCCESSFUL THAN YOU
HONESTY
BE VERY LOW KEY
ONLY DO THE ESSENTIAL
DON’T MAKE IT ABOUT THE MONEY
REDUCE CONFRONTATIONS
FREEMIUM
ASSUME THE WORST
A self-organizing map (SOM) or self-organizing feature map (SOFM) is a type of artificial neural network (ANN) that is trained using unsupervised learning to produce a low-dimensional (typically two-dimensional), discretized representation of the input space of the training samples, called a map.
http://www.mat.ucsb.edu/~g.legrady/academic/courses/06w259/projs/cs/MAT259-paper.pdf
http://en.wikipedia.org/wiki/Self-organizing_map
3Dprinting (167) A.I. (523) animation (328) blender (179) colour (220) commercials (45) composition (144) cool (357) design (609) Featured (46) hardware (289) IOS (106) jokes (133) lighting (268) modeling (102) music (182) photogrammetry (150) photography (737) production (1217) python (77) quotes (475) reference (295) software (1272) trailers (287) ves (504) VR (218)
Thank you for visiting!! Please bear with us while we go through a redesign of the blog. New features and phone support on the way!
The CEO said when asked about Tesla achieving its promised unsupervised self-driving on HW3 vehicles:
We are not 100% sure. HW4 has several times the capability of HW3. It’s easier to get things to work on HW4 and it takes a lot of efforts to squeeze that into HW3. There is some chance that HW3 does not achieve the safety level that allows for unsupervised FSD.
A feed-forward model capable of reconstructing 3D scenes parameterized by 3D Gaussians from unposed sparse multi-view images.
https://9to5mac.com/2024/11/01/apple-reaches-deal-to-acquire-pixelmator
Pixelmator has signed an agreement to be acquired by Apple, subject to regulatory approval. There will be no material changes to the Pixelmator Pro, Pixelmator for iOS, and Photomator apps at this time.
https://www.pixelmator.com/pro/
Linus Torvalds, the creator and maintainer of the Linux kernel, talks modern developments.
https://scaniverse.com/news/spz-gaussian-splat-open-source-file-format
https://github.com/nianticlabs/spz
• Slashes file sizes by 90% (250MB → 25MB) with virtually zero quality loss
• Lightning-fast uploads/downloads, especially on mobile
• Dramatically reduced memory footprint
• Enables real-time processing right on your phone
Tech breakthrough:
• Smart compression of position, rotation, color & scale data
• Column-based organization for maximum efficiency
• Innovative fixed-point quantization & log encoding
https://www.8thwall.com/products/niantic-studio
Popular Searches unreal | pipeline | virtual production | free | learn | photoshop | 360 | macro | google | nvidia | resolution | open source | hdri | real-time | photography basics | nuke
DISCLAIMER – Links and images on this website may be protected by the respective owners’ copyright. All data submitted by users through this site shall be treated as freely available to share.
Open Shading Language (OSL) is a small but rich language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation.
https://open-shading-language.readthedocs.io/en/main/
https://github.com/AcademySoftwareFoundation/OpenShadingLanguage
https://github.com/sambler/osl-shaders
Learn OSL in a few minutes
https://learnxinyminutes.com/docs/osl/
In the next couple of decades, we will be able to do things that would have seemed like magic to our grandparents.
This phenomenon is not new, but it will be newly accelerated. People have become dramatically more capable over time; we can already accomplish things now that our predecessors would have believed to be impossible.
We are more capable not because of genetic change, but because we benefit from the infrastructure of society being way smarter and more capable than any one of us; in an important sense, society itself is a form of advanced intelligence. Our grandparents – and the generations that came before them – built and achieved great things. They contributed to the scaffolding of human progress that we all benefit from. AI will give people tools to solve hard problems and help us add new struts to that scaffolding that we couldn’t have figured out on our own. The story of progress will continue, and our children will be able to do things we can’t.
For years, tech firms were fighting a war for talent. Now they are waging war on talent.
This shift has led to a weakening of the social contract between employees and employers, with culture and employee values being sidelined in favor of financial discipline and free cash flow.
The operating environment has changed from a high tolerance for failure (where cheap capital and willing spenders accepted slipped dates and feature lag) to a very low – if not zero – tolerance for failure (fiscal discipline is in vogue again).
While preventing and containing mistakes staves off shocks to the income statement, it doesn’t fundamentally reduce costs. Years of payroll bloat – aggressive hiring, aggressive comp packages to attract and retain people – make labor the biggest cost in tech.
…
Of course, companies can reduce their labor force through natural attrition. Other labor policy changes – return to office mandates, contraction of fringe benefits, reduction of job promotions, suspension of bonuses and comp freezes – encourage more people to exit voluntarily. It’s cheaper to let somebody self-select out than it is to lay them off.
…
Employees recruited in more recent years from outside the ranks of tech were given the expectation that we’ll teach you what you need to know, we want you to join because we value what you bring to the table. That is no longer applicable. Runway for individual growth is very short in zero-tolerance-for-failure operating conditions. Job preservation, at least in the short term for this cohort, comes from completing corporate training and acquiring professional certifications. Training through community or experience is not in the cards.
…
The ability to perform competently in multiple roles, the extra-curriculars, the self-directed enrichment, the ex-company leadership – all these things make no matter. The calculus is what you got paid versus how you performed on objective criteria relative to your cohort. Nothing more.
…
Here is where the change in the social contract is perhaps the most blatant. In the “destination employer” years, the employee invested in the community and its values, and the employer rewarded the loyalty of its employees through things like runway for growth (stretch roles and sponsored work innovation) and tolerance for error (valuing demonstrable learning over perfection in execution). No longer.
…
http://www.rosspettit.com/2024/08/for-years-tech-was-fighting-war-for.html