a blog of links related to computer animation and production technology Sponsored by ReelMatters.com

Floating point precision and errors in 3D production

,

https://blog.demofox.org/2017/11/21/floating-point-precision

 

https://www.h-schmidt.net/FloatConverter/IEEE754.html

 

The challenge with precision limits in production is tightly connected to the context of the assets, camera and procedural requirements the render scene needs to support.
For example a far away camera chasing a plane may not reveal issues that the same scene may show with a far away camera’s closeup of a displaced water drop on the plane’s windshield.
This is a rough example, but it helps putting things in perspective.

Always best testing for specific patterns or targets within a given setup.

Popular Searches unreal | pipeline | virtual production | free | learn | photoshop | 360 | macro | google | nvidia | resolution | open source | hdri | real-time | photography basics | nuke